Go to the source code of this file.
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enum | ftPurin_MotionState {
ftPr_MS_JumpAerialF1 = ftCo_MS_Count
,
ftPr_MS_JumpAerialF2
,
ftPr_MS_JumpAerialF3
,
ftPr_MS_JumpAerialF4
,
ftPr_MS_JumpAerialF5
,
ftPr_MS_SpecialNStartR
,
ftPr_MS_SpecialNStartL
,
ftPr_MS_SpecialNLoop
,
ftPr_MS_SpecialNFull
,
ftPr_MS_SpecialNRelease
,
ftPr_MS_SpecialNTurn
,
ftPr_MS_SpecialNEndR
,
ftPr_MS_SpecialNEndL
,
ftPr_MS_SpecialAirNStartR
,
ftPr_MS_SpecialAirNStartL
,
ftPr_MS_SpecialAirNChargeLoop
,
ftPr_MS_SpecialAirNChargeFull
,
ftPr_MS_SpecialAirNChargeRelease
,
ftPr_MS_SpecialAirNStartTurn
,
ftPr_MS_SpecialAirNEndR
,
ftPr_MS_SpecialAirNEndL
,
ftPr_MS_SpecialNHit
,
ftPr_MS_SpecialS
,
ftPr_MS_SpecialAirS
,
ftPr_MS_SpecialHiL
,
ftPr_MS_SpecialAirHiL
,
ftPr_MS_SpecialHiR
,
ftPr_MS_SpecialAirHiR
,
ftPr_MS_SpecialLwL
,
ftPr_MS_SpecialAirLwL
,
ftPr_MS_SpecialLwR
,
ftPr_MS_SpecialAirLwR
,
ftPr_MS_Count
,
ftPr_MS_SelfCount = ftPr_MS_Count - ftCo_MS_Count
} |
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enum | ftPr_Submotion {
ftPr_SM_JumpAerialF1 = ftCo_SM_Count
,
ftPr_SM_JumpAerialF2
,
ftPr_SM_JumpAerialF3
,
ftPr_SM_JumpAerialF4
,
ftPr_SM_JumpAerialF5
,
ftPr_SM_SpecialNStartR
,
ftPr_SM_SpecialNStartL
,
ftPr_SM_SpecialNChargeLoop
,
ftPr_SM_SpecialNChargeFull
,
ftPr_SM_SpecialNChargeRelease
,
ftPr_SM_SpecialNStartTurn
,
ftPr_SM_SpecialNEndR
,
ftPr_SM_SpecialNEndL
,
ftPr_SM_SpecialAirNStartR
,
ftPr_SM_SpecialAirNStartL
,
ftPr_SM_SpecialAirNChargeLoop
,
ftPr_SM_SpecialAirNChargeFull
,
ftPr_SM_SpecialAirNChargeRelease
,
ftPr_SM_SpecialAirNStartTurn
,
ftPr_SM_SpecialAirNEndR
,
ftPr_SM_SpecialAirNEndL
,
ftPr_SM_SpecialNHit
,
ftPr_SM_SpecialS
,
ftPr_SM_SpecialAirS
,
ftPr_SM_SpecialHiL
,
ftPr_SM_SpecialAirHiL
,
ftPr_SM_SpecialHiR
,
ftPr_SM_SpecialAirHiR
,
ftPr_SM_SpecialLwL
,
ftPr_SM_SpecialAirLwL
,
ftPr_SM_SpecialLwR
,
ftPr_SM_SpecialAirLwR
,
ftPr_SM_Count
,
ftPr_SM_SelfCount = ftPr_SM_Count - ftCo_SM_Count
} |
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◆ ftPurin_MotionState
Enumerator |
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ftPr_MS_JumpAerialF1 | |
ftPr_MS_JumpAerialF2 | |
ftPr_MS_JumpAerialF3 | |
ftPr_MS_JumpAerialF4 | |
ftPr_MS_JumpAerialF5 | |
ftPr_MS_SpecialNStartR | |
ftPr_MS_SpecialNStartL | |
ftPr_MS_SpecialNLoop | |
ftPr_MS_SpecialNFull | |
ftPr_MS_SpecialNRelease | |
ftPr_MS_SpecialNTurn | |
ftPr_MS_SpecialNEndR | |
ftPr_MS_SpecialNEndL | |
ftPr_MS_SpecialAirNStartR | |
ftPr_MS_SpecialAirNStartL | |
ftPr_MS_SpecialAirNChargeLoop | |
ftPr_MS_SpecialAirNChargeFull | |
ftPr_MS_SpecialAirNChargeRelease | |
ftPr_MS_SpecialAirNStartTurn | |
ftPr_MS_SpecialAirNEndR | |
ftPr_MS_SpecialAirNEndL | |
ftPr_MS_SpecialNHit | |
ftPr_MS_SpecialS | |
ftPr_MS_SpecialAirS | |
ftPr_MS_SpecialHiL | |
ftPr_MS_SpecialAirHiL | |
ftPr_MS_SpecialHiR | |
ftPr_MS_SpecialAirHiR | |
ftPr_MS_SpecialLwL | |
ftPr_MS_SpecialAirLwL | |
ftPr_MS_SpecialLwR | |
ftPr_MS_SpecialAirLwR | |
ftPr_MS_Count | |
ftPr_MS_SelfCount | |
◆ ftPr_Submotion
Enumerator |
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ftPr_SM_JumpAerialF1 | |
ftPr_SM_JumpAerialF2 | |
ftPr_SM_JumpAerialF3 | |
ftPr_SM_JumpAerialF4 | |
ftPr_SM_JumpAerialF5 | |
ftPr_SM_SpecialNStartR | |
ftPr_SM_SpecialNStartL | |
ftPr_SM_SpecialNChargeLoop | |
ftPr_SM_SpecialNChargeFull | |
ftPr_SM_SpecialNChargeRelease | |
ftPr_SM_SpecialNStartTurn | |
ftPr_SM_SpecialNEndR | |
ftPr_SM_SpecialNEndL | |
ftPr_SM_SpecialAirNStartR | |
ftPr_SM_SpecialAirNStartL | |
ftPr_SM_SpecialAirNChargeLoop | |
ftPr_SM_SpecialAirNChargeFull | |
ftPr_SM_SpecialAirNChargeRelease | |
ftPr_SM_SpecialAirNStartTurn | |
ftPr_SM_SpecialAirNEndR | |
ftPr_SM_SpecialAirNEndL | |
ftPr_SM_SpecialNHit | |
ftPr_SM_SpecialS | |
ftPr_SM_SpecialAirS | |
ftPr_SM_SpecialHiL | |
ftPr_SM_SpecialAirHiL | |
ftPr_SM_SpecialHiR | |
ftPr_SM_SpecialAirHiR | |
ftPr_SM_SpecialLwL | |
ftPr_SM_SpecialAirLwL | |
ftPr_SM_SpecialLwR | |
ftPr_SM_SpecialAirLwR | |
ftPr_SM_Count | |
ftPr_SM_SelfCount | |
◆ ftPr_MF_Special
Initial value:=
static MotionFlags const Ft_MF_SkipItemVis
Used by Ness during Up/Down Smash.
Definition forward.h:195
static MotionFlags const Ft_MF_FreezeState
Sets anim rate to 0 and some other stuff.
Definition forward.h:203
static MotionFlags const Ft_MF_UnkUpdatePhys
Definition forward.h:200
static MotionFlags const Ft_MF_SkipModel
Ignore model state change ?
Definition forward.h:159
◆ ftPr_MF_SpecialHi
Initial value:=
static MotionFlags const ftPr_MF_Special
Definition forward.h:9
static MotionFlags const Ft_MF_KeepGfx
Definition forward.h:150
static MotionFlags const Ft_MF_KeepFastFall
Definition forward.h:148
◆ ftPr_MF_SpecialLw
Initial value:=
static MotionFlags const Ft_MF_KeepColAnimHitStatus
Preserve full body collision state.
Definition forward.h:153
◆ ftPr_MF_SpecialN
Initial value:=
static MotionFlags const Ft_MF_KeepSfx
Definition forward.h:171
◆ ftPr_MF_SpecialS
◆ ftPr_MF_SpecialAirHi
Initial value:=
static MotionFlags const ftPr_MF_SpecialHi
Definition forward.h:13
static MotionFlags const Ft_MF_SkipParasol
Ignore Parasol state change.
Definition forward.h:174
◆ ftPr_MF_SpecialAirLw
Initial value:=
static MotionFlags const ftPr_MF_SpecialLw
Definition forward.h:16
◆ ftPr_MF_SpecialAirN
Initial value:=
static MotionFlags const ftPr_MF_SpecialN
Definition forward.h:19
◆ ftPr_MF_SpecialAirS
Initial value:=
static MotionFlags const ftPr_MF_SpecialS
Definition forward.h:22
◆ ftPr_MF_SpecialNCharged
Initial value:=
static MotionFlags const Ft_MF_Unk19
Skips updating bit 5 of #Fighter::x2222_flag?
Definition forward.h:198
◆ ftPr_SpecialAirNCharged
Initial value:=
static MotionFlags const ftPr_MF_SpecialNCharged
Definition forward.h:37