SSBM Decomp
Loading...
Searching...
No Matches
forward.h
Go to the documentation of this file.
1#ifndef MELEE_FT_CHARA_FTPEACH_FORWARD_H
2#define MELEE_FT_CHARA_FTPEACH_FORWARD_H
3
4#include "ft/forward.h"
5#include "ftCommon/forward.h"
6
8
11
14
17
20
23
26
30
33
36
38
41
44
47
50
53
57
60
95
123
124#endif
@ ftCo_SM_Count
Definition forward.h:922
@ ftCo_MS_Count
Definition forward.h:622
static MotionFlags const ftPe_MF_SpecialLw
Definition forward.h:39
static MotionFlags const ftPe_MF_FloatAttackAirN
Definition forward.h:12
static MotionFlags const ftPe_MF_SpecialAirHi
Definition forward.h:48
static MotionFlags const ftPe_MF_FloatAttack
Definition forward.h:9
static MotionFlags const ftPe_MF_Base
Definition forward.h:7
static MotionFlags const ftPe_MF_ParasolOpen
Definition forward.h:54
static MotionFlags const ftPe_MF_SpecialAirN
Definition forward.h:45
ftPeach_MotionState
Definition forward.h:61
@ ftPe_MS_SpecialLw
Definition forward.h:73
@ ftPe_MS_FloatAttackAirN
Definition forward.h:65
@ ftPe_MS_SpecialAirLw
Definition forward.h:74
@ ftPe_MS_SpecialNHit
Definition forward.h:87
@ ftPe_MS_FloatAttackAirF
Definition forward.h:66
@ ftPe_MS_SpecialSJump
Definition forward.h:77
@ ftPe_MS_SelfCount
Definition forward.h:93
@ ftPe_MS_SpecialAirHiEnd
Definition forward.h:85
@ ftPe_MS_Count
Definition forward.h:92
@ ftPe_MS_SpecialSStart
Definition forward.h:75
@ ftPe_MS_SpecialAirSJump
Definition forward.h:81
@ ftPe_MS_SpecialAirSStart
Definition forward.h:78
@ ftPe_MS_SpecialHiStart
Definition forward.h:82
@ ftPe_MS_FloatFallB
Definition forward.h:64
@ ftPe_MS_FloatAttackAirHi
Definition forward.h:68
@ ftPe_MS_SpecialAirSEnd_1
Definition forward.h:80
@ ftPe_MS_Float
Definition forward.h:62
@ ftPe_MS_SpecialAirSEnd_0
Definition forward.h:79
@ ftPe_MS_FloatAttackAirB
Definition forward.h:67
@ ftPe_MS_FloatAttackAirLw
Definition forward.h:69
@ ftPe_MS_AttackS4Racket
Definition forward.h:72
@ ftPe_MS_SpecialN
Definition forward.h:86
@ ftPe_MS_SpecialAirNHit
Definition forward.h:89
@ ftPe_MS_SpecialAirHiStart
Definition forward.h:84
@ ftPe_MS_SpecialAirN
Definition forward.h:88
@ ftPe_MS_AttackS4Club
Definition forward.h:70
@ ftPe_MS_SpecialSEnd
Definition forward.h:76
@ ftPe_MS_ItemParasolFall
Definition forward.h:91
@ ftPe_MS_ItemParasolOpen
Definition forward.h:90
@ ftPe_MS_SpecialHiEnd
Definition forward.h:83
@ ftPe_MS_AttackS4Pan
Definition forward.h:71
@ ftPe_MS_FloatFallF
Definition forward.h:63
static MotionFlags const ftPe_MF_Special
Definition forward.h:31
static MotionFlags const ftPe_MF_FloatAttackAirB
Definition forward.h:18
static MotionFlags const ftPe_MF_AttackS4
Definition forward.h:27
static MotionFlags const ftPe_MF_SpecialN
Definition forward.h:34
static MotionFlags const ftPe_MF_SpecialS
Definition forward.h:42
static MotionFlags const ftPe_MF_Move_14
Definition forward.h:15
static MotionFlags const ftPe_MF_Move_17
Definition forward.h:24
static MotionFlags const ftPe_MF_FloatAttackAirHi
Definition forward.h:21
static MotionFlags const ftPe_MF_ParasolFallSpecial
Definition forward.h:58
static MotionFlags const ftPe_MF_SpecialHi
Definition forward.h:37
ftPe_Submotion
Definition forward.h:96
@ ftPe_SM_SpecialAirHiEnd
Definition forward.h:113
@ ftPe_SM_SpecialSEnd
Definition forward.h:105
@ ftPe_SM_SpecialAirSEnd_0
Definition forward.h:108
@ ftPe_SM_SpecialN
Definition forward.h:114
@ ftPe_SM_FloatFallB
Definition forward.h:99
@ ftPe_SM_SelfCount
Definition forward.h:121
@ ftPe_SM_SpecialHiEnd
Definition forward.h:111
@ ftPe_SM_SpecialSStart
Definition forward.h:104
@ ftPe_SM_FloatFallF
Definition forward.h:98
@ ftPe_SM_SpecialAirHiStart
Definition forward.h:112
@ ftPe_SM_SpecialLw
Definition forward.h:103
@ ftPe_SM_SpecialHiStart
Definition forward.h:110
@ ftPe_SM_SpecialAirSEnd_1
Definition forward.h:109
@ ftPe_SM_SpecialAirN
Definition forward.h:116
@ ftPe_SM_ItemParasolFall
Definition forward.h:119
@ ftPe_SM_AttackS4_0
Definition forward.h:100
@ ftPe_SM_SpecialAirNHit
Definition forward.h:117
@ ftPe_SM_Count
Definition forward.h:120
@ ftPe_SM_SpecialSJump
Definition forward.h:106
@ ftPe_SM_SpecialNHit
Definition forward.h:115
@ ftPe_SM_SpecialAirSStart
Definition forward.h:107
@ ftPe_SM_Float
Definition forward.h:97
@ ftPe_SM_AttackS4_1
Definition forward.h:101
@ ftPe_SM_AttackS4_2
Definition forward.h:102
@ ftPe_SM_ItemParasolOpen
Definition forward.h:118
static MotionFlags const ftPe_MF_SpecialAirS
Definition forward.h:51
static MotionFlags const Ft_MF_KeepGfx
Definition forward.h:150
static MotionFlags const Ft_MF_SkipRumble
Ignore rumble update?
Definition forward.h:177
static MotionFlags const Ft_MF_SkipItemVis
Used by Ness during Up/Down Smash.
Definition forward.h:195
static MotionFlags const Ft_MF_FreezeState
Sets anim rate to 0 and some other stuff.
Definition forward.h:203
static MotionFlags const Ft_MF_SkipParasol
Ignore Parasol state change.
Definition forward.h:174
static MotionFlags const Ft_MF_SkipModelPartVis
Definition forward.h:205
static MotionFlags const Ft_MF_UnkUpdatePhys
Definition forward.h:200
static MotionFlags const Ft_MF_Unk06
Definition forward.h:163
static MotionFlags const Ft_MF_Unk19
Skips updating bit 5 of #Fighter::x2222_flag?
Definition forward.h:198
static MotionFlags const Ft_MF_KeepColAnimHitStatus
Preserve full body collision state.
Definition forward.h:153
static MotionFlags const Ft_MF_SkipModel
Ignore model state change ?
Definition forward.h:159
static MotionFlags const Ft_MF_KeepSfx
Definition forward.h:171
static MotionFlags const Ft_MF_KeepFastFall
Definition forward.h:148
u32 MotionFlags
Definition forward.h:33
static MotionFlags const Ft_MF_SkipHit
Keep hitboxes.
Definition forward.h:156