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forward.h
Go to the documentation of this file.
1#ifndef MELEE_FT_CHARA_FTGAMEWATCH_FORWARD_H
2#define MELEE_FT_CHARA_FTGAMEWATCH_FORWARD_H
3
4#include "ft/forward.h"
5#include "ftCommon/forward.h"
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71// Mr. Game & Watch Motion State IDs
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157#endif
@ ftCo_SM_Count
Definition forward.h:922
@ ftCo_MS_Count
Definition forward.h:622
ftGameWatch_PanicLevel
Definition forward.h:150
@ ftGw_Panic_Low
Definition forward.h:152
@ ftGw_Panic_Full
Definition forward.h:154
@ ftGw_Panic_Mid
Definition forward.h:153
@ ftGw_Panic_Empty
Definition forward.h:151
ftGameWatch_MotionState
Definition forward.h:72
@ ftGw_MS_SpecialAirLwCatch
Definition forward.h:111
@ ftGw_MS_SpecialAirS4
Definition forward.h:99
@ ftGw_MS_AttackAirHi
Definition forward.h:81
@ ftGw_MS_SpecialHi
Definition forward.h:105
@ ftGw_MS_AttackLw3
Definition forward.h:77
@ ftGw_MS_SpecialAirS9
Definition forward.h:104
@ ftGw_MS_SpecialS9
Definition forward.h:95
@ ftGw_MS_SpecialS8
Definition forward.h:94
@ ftGw_MS_SpecialAirS6
Definition forward.h:101
@ ftGw_MS_Attack100Loop
Definition forward.h:75
@ ftGw_MS_AttackAirB
Definition forward.h:80
@ ftGw_MS_SpecialAirS2
Definition forward.h:97
@ ftGw_MS_LandingAirB
Definition forward.h:83
@ ftGw_MS_SpecialN
Definition forward.h:85
@ ftGw_MS_SpecialS7
Definition forward.h:93
@ ftGw_MS_LandingAirHi
Definition forward.h:84
@ ftGw_MS_SelfCount
Definition forward.h:114
@ ftGw_MS_SpecialLwShoot
Definition forward.h:109
@ ftGw_MS_Attack100Start
Definition forward.h:74
@ ftGw_MS_SpecialAirLwShoot
Definition forward.h:112
@ ftGw_MS_Attack11
Definition forward.h:73
@ ftGw_MS_AttackS4
Definition forward.h:78
@ ftGw_MS_SpecialS6
Definition forward.h:92
@ ftGw_MS_SpecialAirS5
Definition forward.h:100
@ ftGw_MS_SpecialAirS3
Definition forward.h:98
@ ftGw_MS_SpecialAirHi
Definition forward.h:106
@ ftGw_MS_SpecialS1
Definition forward.h:87
@ ftGw_MS_SpecialAirS8
Definition forward.h:103
@ ftGw_MS_SpecialAirN
Definition forward.h:86
@ ftGw_MS_SpecialLwCatch
Definition forward.h:108
@ ftGw_MS_SpecialS4
Definition forward.h:90
@ ftGw_MS_SpecialS3
Definition forward.h:89
@ ftGw_MS_SpecialAirLw
Definition forward.h:110
@ ftGw_MS_Count
Definition forward.h:113
@ ftGw_MS_SpecialAirS7
Definition forward.h:102
@ ftGw_MS_AttackAirN
Definition forward.h:79
@ ftGw_MS_SpecialS5
Definition forward.h:91
@ ftGw_MS_SpecialS2
Definition forward.h:88
@ ftGw_MS_LandingAirN
Definition forward.h:82
@ ftGw_MS_SpecialLw
Definition forward.h:107
@ ftGw_MS_SpecialAirS1
Definition forward.h:96
@ ftGw_MS_Attack100End
Definition forward.h:76
static MotionFlags const ftGw_MF_AttackAirB
Definition forward.h:24
static MotionFlags const ftGw_MF_SpecialLwCatch
Definition forward.h:47
static MotionFlags const ftGw_MF_AttackLw3
Definition forward.h:20
static MotionFlags const ftGw_MF_LandingAirHi
Definition forward.h:15
static MotionFlags const ftGw_MF_SpecialS
Definition forward.h:42
static MotionFlags const ftGw_MF_Landing
Definition forward.h:9
static MotionFlags const ftGw_MF_SpecialAirLw
Definition forward.h:68
static MotionFlags const ftGw_MF_SpecialLw
Definition forward.h:65
static MotionFlags const ftGw_MF_SpecialN
Definition forward.h:50
static MotionFlags const ftGw_MF_AttackS4
Definition forward.h:30
ftGw_Submotion
Definition forward.h:117
@ ftGw_SM_SpecialAirS1
Definition forward.h:129
@ ftGw_SM_SpecialS9
Definition forward.h:128
@ ftGw_SM_Count
Definition forward.h:146
@ ftGw_SM_SpecialAirLwShoot
Definition forward.h:145
@ ftGw_SM_SpecialS3
Definition forward.h:122
@ ftGw_SM_SpecialAirS7
Definition forward.h:135
@ ftGw_SM_SpecialLwCatch
Definition forward.h:141
@ ftGw_SM_SelfCount
Definition forward.h:147
@ ftGw_SM_SpecialS8
Definition forward.h:127
@ ftGw_SM_SpecialAirS9
Definition forward.h:137
@ ftGw_SM_SpecialAirN
Definition forward.h:119
@ ftGw_SM_SpecialS2
Definition forward.h:121
@ ftGw_SM_SpecialAirS6
Definition forward.h:134
@ ftGw_SM_SpecialAirS4
Definition forward.h:132
@ ftGw_SM_SpecialAirLw
Definition forward.h:143
@ ftGw_SM_SpecialLwShoot
Definition forward.h:142
@ ftGw_SM_SpecialAirS8
Definition forward.h:136
@ ftGw_SM_SpecialLw
Definition forward.h:140
@ ftGw_SM_SpecialS5
Definition forward.h:124
@ ftGw_SM_SpecialS4
Definition forward.h:123
@ ftGw_SM_SpecialN
Definition forward.h:118
@ ftGw_SM_SpecialAirS3
Definition forward.h:131
@ ftGw_SM_SpecialS6
Definition forward.h:125
@ ftGw_SM_SpecialHi
Definition forward.h:138
@ ftGw_SM_SpecialAirS5
Definition forward.h:133
@ ftGw_SM_SpecialAirHi
Definition forward.h:139
@ ftGw_SM_SpecialAirLwCatch
Definition forward.h:144
@ ftGw_SM_SpecialAirS2
Definition forward.h:130
@ ftGw_SM_SpecialS7
Definition forward.h:126
@ ftGw_SM_SpecialS1
Definition forward.h:120
static MotionFlags const ftGw_MF_SpecialAirS
Definition forward.h:53
static MotionFlags const ftGw_MF_SpecialAirLwCatch
Definition forward.h:59
static MotionFlags const ftGw_MF_Attack
Definition forward.h:18
static MotionFlags const ftGw_MF_Base
Definition forward.h:7
static MotionFlags const ftGw_MF_AttackAirN
Definition forward.h:22
static MotionFlags const ftGw_MF_SpecialAirN
Definition forward.h:62
static MotionFlags const ftGw_MF_AttackAirHi
Definition forward.h:27
static MotionFlags const ftGw_MF_Special
Definition forward.h:39
static MotionFlags const ftGw_MF_SpecialHi
Definition forward.h:44
static MotionFlags const ftGw_MF_LandingAirB
Definition forward.h:13
static MotionFlags const ftGw_MF_Attack100
Definition forward.h:36
static MotionFlags const ftGw_MF_Attack11
Definition forward.h:33
static MotionFlags const ftGw_MF_SpecialAirHi
Definition forward.h:56
static MotionFlags const Ft_MF_KeepGfx
Definition forward.h:150
static MotionFlags const Ft_MF_SkipRumble
Ignore rumble update?
Definition forward.h:177
static MotionFlags const Ft_MF_SkipItemVis
Used by Ness during Up/Down Smash.
Definition forward.h:195
static MotionFlags const Ft_MF_FreezeState
Sets anim rate to 0 and some other stuff.
Definition forward.h:203
static MotionFlags const Ft_MF_SkipParasol
Ignore Parasol state change.
Definition forward.h:174
static MotionFlags const Ft_MF_UnkUpdatePhys
Definition forward.h:200
static MotionFlags const Ft_MF_Unk19
Skips updating bit 5 of #Fighter::x2222_flag?
Definition forward.h:198
static MotionFlags const Ft_MF_KeepColAnimHitStatus
Preserve full body collision state.
Definition forward.h:153
static MotionFlags const Ft_MF_SkipModel
Ignore model state change ?
Definition forward.h:159
static MotionFlags const Ft_MF_SkipThrowException
Resets thrower GObj pointer to NULL if false?
Definition forward.h:169
static MotionFlags const Ft_MF_KeepSfx
Definition forward.h:171
static MotionFlags const Ft_MF_KeepFastFall
Definition forward.h:148
u32 MotionFlags
Definition forward.h:33
static MotionFlags const Ft_MF_SkipHit
Keep hitboxes.
Definition forward.h:156