Go to the source code of this file.
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enum | ftDk_MotionState {
ftDk_MS_HeavyWait = ftCo_MS_Count
,
ftDk_MS_HeavyWalkSlow
,
ftDk_MS_HeavyWalkMiddle
,
ftDk_MS_HeavyWalkFast
,
ftDk_MS_HeavyTurn
,
ftDk_MS_HeavyKneebend
,
ftDk_MS_HeavyFall
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ftDk_MS_HeavyJump
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ftDk_MS_HeavyLanding
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ftDk_MS_HeavyWait2
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ftDk_MS_ThrowFWait0
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ftDk_MS_ThrowFWalkSlow
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ftDk_MS_ThrowFWalkMiddle
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ftDk_MS_ThrowFWalkFast
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ftDk_MS_ThrowFTurn
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ftDk_MS_ThrowFKneebend
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ftDk_MS_ThrowFFall
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ftDk_MS_ThrowFJump
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ftDk_MS_ThrowFLanding
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ftDk_MS_ThrowFWait2
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ftDk_MS_ThrowFF
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ftDk_MS_ThrowFB
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ftDk_MS_ThrowFHi
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ftDk_MS_ThrowFLw
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ftDk_MS_ThrowAirFF
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ftDk_MS_ThrowAirFB
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ftDk_MS_ThrowAirFHi
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ftDk_MS_ThrowAirFLw
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ftDk_MS_SpecialNStart
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ftDk_MS_SpecialNLoop
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ftDk_MS_SpecialNCancel
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ftDk_MS_SpecialN
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ftDk_MS_SpecialNFull
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ftDk_MS_SpecialAirNStart
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ftDk_MS_SpecialAirNLoop
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ftDk_MS_SpecialAirNCancel
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ftDk_MS_SpecialAirN
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ftDk_MS_SpecialAirNFull
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ftDk_MS_SpecialS
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ftDk_MS_SpecialAirS
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ftDk_MS_SpecialHi
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ftDk_MS_SpecialAirHi
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ftDk_MS_SpecialLwStart
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ftDk_MS_SpecialLwLoop
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ftDk_MS_SpecialLwEnd0
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ftDk_MS_SpecialLwEnd1
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ftDk_MS_Count
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ftDk_MS_SelfCount = ftDk_MS_Count - ftCo_MS_Count
} |
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enum | ftDk_Submotion {
ftDk_SM_HeavyWait = ftCo_SM_Count
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ftDk_SM_HeavyWalkSlow
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ftDk_SM_HeavyWalkMiddle
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ftDk_SM_HeavyWalkFast
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ftDk_SM_HeavyTurn
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ftDk_SM_HeavyKneebend
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ftDk_SM_HeavyFall
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ftDk_SM_HeavyJump
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ftDk_SM_HeavyLanding
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ftDk_SM_HeavyWait2
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ftDk_SM_ThrowFWait0
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ftDk_SM_ThrowFWalkSlow
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ftDk_SM_ThrowFWalkMiddle
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ftDk_SM_ThrowFWalkFast
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ftDk_SM_ThrowFTurn
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ftDk_SM_ThrowFKneebend
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ftDk_SM_ThrowFFall
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ftDk_SM_ThrowFJump
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ftDk_SM_ThrowFLanding
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ftDk_SM_ThrowFWait2
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ftDk_SM_ThrowFF
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ftDk_SM_ThrowFB
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ftDk_SM_ThrowFHi
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ftDk_SM_ThrowFLw
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ftDk_SM_SpecialNStart
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ftDk_SM_SpecialNLoop
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ftDk_SM_SpecialNCancel
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ftDk_SM_SpecialN
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ftDk_SM_SpecialNFull
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ftDk_SM_SpecialAirNStart
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ftDk_SM_SpecialAirNLoop
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ftDk_SM_SpecialAirNCancel
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ftDk_SM_SpecialAirN
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ftDk_SM_SpecialAirNFull
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ftDk_SM_SpecialS
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ftDk_SM_SpecialAirS
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ftDk_SM_SpecialHi
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ftDk_SM_SpecialAirHi
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ftDk_SM_SpecialLwStart
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ftDk_SM_SpecialLwLoop
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ftDk_SM_SpecialLwEnd0
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ftDk_SM_SpecialLwEnd1
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ftDk_SM_Count
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ftDk_SM_SelfCount = ftDk_SM_Count - ftCo_SM_Count
} |
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◆ ftDk_MotionState
Enumerator |
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ftDk_MS_HeavyWait | |
ftDk_MS_HeavyWalkSlow | |
ftDk_MS_HeavyWalkMiddle | |
ftDk_MS_HeavyWalkFast | |
ftDk_MS_HeavyTurn | |
ftDk_MS_HeavyKneebend | |
ftDk_MS_HeavyFall | |
ftDk_MS_HeavyJump | |
ftDk_MS_HeavyLanding | |
ftDk_MS_HeavyWait2 | |
ftDk_MS_ThrowFWait0 | |
ftDk_MS_ThrowFWalkSlow | |
ftDk_MS_ThrowFWalkMiddle | |
ftDk_MS_ThrowFWalkFast | |
ftDk_MS_ThrowFTurn | |
ftDk_MS_ThrowFKneebend | |
ftDk_MS_ThrowFFall | |
ftDk_MS_ThrowFJump | |
ftDk_MS_ThrowFLanding | |
ftDk_MS_ThrowFWait2 | |
ftDk_MS_ThrowFF | |
ftDk_MS_ThrowFB | |
ftDk_MS_ThrowFHi | |
ftDk_MS_ThrowFLw | |
ftDk_MS_ThrowAirFF | |
ftDk_MS_ThrowAirFB | |
ftDk_MS_ThrowAirFHi | |
ftDk_MS_ThrowAirFLw | |
ftDk_MS_SpecialNStart | |
ftDk_MS_SpecialNLoop | |
ftDk_MS_SpecialNCancel | |
ftDk_MS_SpecialN | |
ftDk_MS_SpecialNFull | |
ftDk_MS_SpecialAirNStart | |
ftDk_MS_SpecialAirNLoop | |
ftDk_MS_SpecialAirNCancel | |
ftDk_MS_SpecialAirN | |
ftDk_MS_SpecialAirNFull | |
ftDk_MS_SpecialS | |
ftDk_MS_SpecialAirS | |
ftDk_MS_SpecialHi | |
ftDk_MS_SpecialAirHi | |
ftDk_MS_SpecialLwStart | |
ftDk_MS_SpecialLwLoop | |
ftDk_MS_SpecialLwEnd0 | |
ftDk_MS_SpecialLwEnd1 | |
ftDk_MS_Count | |
ftDk_MS_SelfCount | |
◆ ftDk_Submotion
Enumerator |
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ftDk_SM_HeavyWait | |
ftDk_SM_HeavyWalkSlow | |
ftDk_SM_HeavyWalkMiddle | |
ftDk_SM_HeavyWalkFast | |
ftDk_SM_HeavyTurn | |
ftDk_SM_HeavyKneebend | |
ftDk_SM_HeavyFall | |
ftDk_SM_HeavyJump | |
ftDk_SM_HeavyLanding | |
ftDk_SM_HeavyWait2 | |
ftDk_SM_ThrowFWait0 | |
ftDk_SM_ThrowFWalkSlow | |
ftDk_SM_ThrowFWalkMiddle | |
ftDk_SM_ThrowFWalkFast | |
ftDk_SM_ThrowFTurn | |
ftDk_SM_ThrowFKneebend | |
ftDk_SM_ThrowFFall | |
ftDk_SM_ThrowFJump | |
ftDk_SM_ThrowFLanding | |
ftDk_SM_ThrowFWait2 | |
ftDk_SM_ThrowFF | |
ftDk_SM_ThrowFB | |
ftDk_SM_ThrowFHi | |
ftDk_SM_ThrowFLw | |
ftDk_SM_SpecialNStart | |
ftDk_SM_SpecialNLoop | |
ftDk_SM_SpecialNCancel | |
ftDk_SM_SpecialN | |
ftDk_SM_SpecialNFull | |
ftDk_SM_SpecialAirNStart | |
ftDk_SM_SpecialAirNLoop | |
ftDk_SM_SpecialAirNCancel | |
ftDk_SM_SpecialAirN | |
ftDk_SM_SpecialAirNFull | |
ftDk_SM_SpecialS | |
ftDk_SM_SpecialAirS | |
ftDk_SM_SpecialHi | |
ftDk_SM_SpecialAirHi | |
ftDk_SM_SpecialLwStart | |
ftDk_SM_SpecialLwLoop | |
ftDk_SM_SpecialLwEnd0 | |
ftDk_SM_SpecialLwEnd1 | |
ftDk_SM_Count | |
ftDk_SM_SelfCount | |
◆ ftDk_MF_Special
Initial value:=
static MotionFlags const ftCo_MF_Special
Definition forward.h:275
static MotionFlags const Ft_MF_SkipItemVis
Used by Ness during Up/Down Smash.
Definition forward.h:195
static MotionFlags const Ft_MF_FreezeState
Sets anim rate to 0 and some other stuff.
Definition forward.h:203
static MotionFlags const Ft_MF_UnkUpdatePhys
Definition forward.h:200
static MotionFlags const Ft_MF_SkipModel
Ignore model state change ?
Definition forward.h:159
static MotionFlags const Ft_MF_KeepSfx
Definition forward.h:171
◆ ftDk_MF_SpecialN
Initial value:=
static MotionFlags const ftDk_MF_Special
Definition forward.h:9
static MotionFlags const Ft_MF_KeepFastFall
Definition forward.h:148
◆ ftDk_MF_SpecialS
◆ ftDk_MF_SpecialHi
Initial value:=
static MotionFlags const Ft_MF_KeepGfx
Definition forward.h:150
◆ ftDk_MF_SpecialLwStart
Initial value:=
static MotionFlags const Ft_MF_KeepColAnimHitStatus
Preserve full body collision state.
Definition forward.h:153
◆ ftDk_MF_SpecialAirN
Initial value:=
static MotionFlags const Ft_MF_SkipParasol
Ignore Parasol state change.
Definition forward.h:174
◆ ftDk_MF_SpecialAirS
◆ ftDk_MF_SpecialAirHi
◆ ftDk_MF_MS_386
◆ ftDk_MF_SpecialLw
Initial value:=
static MotionFlags const Ft_MF_Unk19
Skips updating bit 5 of #Fighter::x2222_flag?
Definition forward.h:198
◆ ftDk_MF_MS_350
Initial value:=
static MotionFlags const Ft_MF_SkipModelPartVis
Definition forward.h:205
static MotionFlags const Ft_MF_KeepSwordTrail
Definition forward.h:192
◆ ftDk_MF_Cargo
Initial value:=
static MotionFlags const Ft_MF_SkipAnimVel
Definition forward.h:161
static MotionFlags const Ft_MF_SkipMetalB
Definition forward.h:207
◆ ftDk_MF_CargoThrow
Initial value:=
static MotionFlags const ftDk_MF_Cargo
Definition forward.h:42
static MotionFlags const Ft_MF_SkipHit
Keep hitboxes.
Definition forward.h:156
◆ ftDk_MF_CargoThrowF
Initial value:=
static MotionFlags const ftDk_MF_CargoThrow
Definition forward.h:45
◆ ftDk_MF_CargoThrowB
◆ ftDk_MF_CargoThrowHi
◆ ftDk_MF_CargoThrowLw
◆ ftDk_MF_CargoWait
◆ ftDk_MF_CargoTurn
Initial value:=
static MotionFlags const ftDk_MF_CargoWait
Definition forward.h:60
static MotionFlags const Ft_MF_KeepAccessory
Keep respawn platform?
Definition forward.h:182
◆ ftDk_MF_CargoWalk
Initial value:=
static MotionFlags const Ft_MF_UpdateCmd
Run all Subaction Events up to the current animation frame.
Definition forward.h:185
◆ ftDk_MF_CargoJump
Initial value:=
static MotionFlags const Ft_MF_SkipNametagVis
Definition forward.h:187
◆ ftDk_MF_MS_360
◆ ftDk_MF_MS_341
◆ ftDk_MF_Move_53
Initial value:=
static MotionFlags const ftDk_MF_MS_341
Definition forward.h:76
static MotionFlags const Ft_MF_Unk06
Definition forward.h:163
◆ ftDk_MF_MS_342_Base
Initial value:=
static MotionFlags const ftDk_MF_Move_53
Definition forward.h:78
◆ ftDk_MF_MS_342
Initial value:=
static MotionFlags const ftDk_MF_MS_342_Base
Definition forward.h:81
◆ ftDk_MF_MS_345
◆ ftDk_MF_MS_348