SSBM Decomp
Toggle main menu visibility
Loading...
Searching...
No Matches
lbcardgame.static.h
Go to the documentation of this file.
1
#ifndef __GALE01_019880
2
#define __GALE01_019880
3
4
#include <
Runtime/platform.h
>
5
6
#include <
melee/lb/lbcardgame.h
>
// IWYU pragma: export
7
#include <
melee/sc/types.h
>
8
9
struct
lb_80433318_t
{
10
/* +0 */
int
x0
;
11
/* +4 */
int
x4
;
12
/* +8 */
int
x8
;
13
/* +C */
bool
xC
;
14
/* +10 */
int
x10
;
15
/* +14 */
int
x14
;
16
/* +18 */
bool
enable
;
17
/* +1C */
char
_1C
[0x40];
18
/* +5C */
int
*
x5C
;
19
/* +60 */
int
x60
;
20
/* +64 */
SceneDesc
*
x64
;
21
};
22
ASSERT_SIZE
(
struct
lb_80433318_t
, 0x68);
23
24
/* 433318 */
static
struct
lb_80433318_t
lb_80433318
;
25
26
#endif
lbcardgame.h
lb_80433318
static struct lb_80433318_t lb_80433318
Definition
lbcardgame.static.h:24
platform.h
ASSERT_SIZE
#define ASSERT_SIZE(expr, size)
Definition
platform.h:161
types.h
SceneDesc
The basis of a rendered scene, like a stage, menu, or HUD overlay.
Definition
types.h:24
lb_80433318_t
Definition
lbcardgame.static.h:9
lb_80433318_t::_1C
char _1C[0x40]
Definition
lbcardgame.static.h:17
lb_80433318_t::x64
SceneDesc * x64
Definition
lbcardgame.static.h:20
lb_80433318_t::x60
int x60
Definition
lbcardgame.static.h:19
lb_80433318_t::x10
int x10
Definition
lbcardgame.static.h:14
lb_80433318_t::x5C
int * x5C
Definition
lbcardgame.static.h:18
lb_80433318_t::x8
int x8
Definition
lbcardgame.static.h:12
lb_80433318_t::x0
int x0
Definition
lbcardgame.static.h:10
lb_80433318_t::enable
bool enable
Definition
lbcardgame.static.h:16
lb_80433318_t::xC
bool xC
Definition
lbcardgame.static.h:13
lb_80433318_t::x4
int x4
Definition
lbcardgame.static.h:11
lb_80433318_t::x14
int x14
Definition
lbcardgame.static.h:15
src
melee
lb
lbcardgame.static.h
Generated by
1.17.0