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lbcardgame.static.h
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1#ifndef __GALE01_019880
2#define __GALE01_019880
3
4#include <Runtime/platform.h>
5
6#include <melee/lb/lbcardgame.h> // IWYU pragma: export
7#include <melee/sc/types.h>
8
10 /* +0 */ int x0;
11 /* +4 */ int x4;
12 /* +8 */ int x8;
13 /* +C */ bool xC;
14 /* +10 */ int x10;
15 /* +14 */ int x14;
16 /* +18 */ bool enable;
17 /* +1C */ char _1C[0x40];
18 /* +5C */ int* x5C;
19 /* +60 */ int x60;
20 /* +64 */ SceneDesc* x64;
21};
23
24/* 433318 */ static struct lb_80433318_t lb_80433318;
25
26#endif
static struct lb_80433318_t lb_80433318
Definition lbcardgame.static.h:24
#define ASSERT_SIZE(expr, size)
Definition platform.h:161
The basis of a rendered scene, like a stage, menu, or HUD overlay.
Definition types.h:24
Definition lbcardgame.static.h:9
char _1C[0x40]
Definition lbcardgame.static.h:17
SceneDesc * x64
Definition lbcardgame.static.h:20
int x60
Definition lbcardgame.static.h:19
int x10
Definition lbcardgame.static.h:14
int * x5C
Definition lbcardgame.static.h:18
int x8
Definition lbcardgame.static.h:12
int x0
Definition lbcardgame.static.h:10
bool enable
Definition lbcardgame.static.h:16
bool xC
Definition lbcardgame.static.h:13
int x4
Definition lbcardgame.static.h:11
int x14
Definition lbcardgame.static.h:15