SSBM Decomp
Loading...
Searching...
No Matches
ityaku.h
Go to the documentation of this file.
1#ifndef GALE01_2E6AEC
2#define GALE01_2E6AEC
3
4#include <Runtime/platform.h>
5
6#include <melee/gr/forward.h>
7#include <melee/it/forward.h>
8
9#include <dolphin/mtx.h>
11
12/* 2E6AEC */ Item_GObj* it_802E6AEC(Ground*, int, int, HSD_JObj*, Vec3*, int,
13 void (*)(Item_GObj*, Ground*),
14 void (*)(Item_GObj*, Ground*, Vec3*,
15 HSD_GObj*, f32),
16 void (*)(Item_GObj*, Ground*, HSD_GObj*));
17/* 2E6F7C */ bool it_2E6A_Logic117_DmgDealt(Item_GObj*);
18/* 2E6FC0 */ bool it_2E6A_Logic117_DmgReceived(Item_GObj*);
19/* 2E709C */ void it_2E6A_Logic117_EvtUnk(Item_GObj*, HSD_GObj*);
20/* 3F8C8C */ extern ItemStateTable it_803F8C8C[];
21
22#endif
ItemStateTable it_803F8C8C[]
Definition ityaku.c:65
bool it_2E6A_Logic117_DmgReceived(Item_GObj *)
Definition ityaku.c:188
void it_2E6A_Logic117_EvtUnk(Item_GObj *, HSD_GObj *)
Definition ityaku.c:218
bool it_2E6A_Logic117_DmgDealt(Item_GObj *)
Definition ityaku.c:177
Item_GObj * it_802E6AEC(Ground *, int, int, HSD_JObj *, Vec3 *, int, void(*)(Item_GObj *, Ground *), void(*)(Item_GObj *, Ground *, Vec3 *, HSD_GObj *, f32), void(*)(Item_GObj *, Ground *, HSD_GObj *))
Definition ityaku.c:90
struct Vec Vec3
float f32
Definition types.h:18
HSD_GObj Item_GObj
Definition forward.h:64
Definition types.h:1798
Definition gobj.h:16
Definition jobj.h:106
Definition types.h:10