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ityaku.h
Go to the documentation of this file.
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#ifndef GALE01_2E6AEC
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#define GALE01_2E6AEC
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#include <
Runtime/platform.h
>
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#include <
melee/gr/forward.h
>
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#include <
melee/it/forward.h
>
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#include <
dolphin/mtx.h
>
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#include <
melee/it/kinds/types.h
>
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/* 2E6AEC */
Item_GObj
*
it_802E6AEC
(
Ground
*,
int
,
int
,
HSD_JObj
*,
Vec3
*,
int
,
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void
(*)(
Item_GObj
*,
Ground
*),
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void
(*)(
Item_GObj
*,
Ground
*,
Vec3
*,
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HSD_GObj
*,
f32
),
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void
(*)(
Item_GObj
*,
Ground
*,
HSD_GObj
*));
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/* 2E6F7C */
bool
it_2E6A_Logic117_DmgDealt
(
Item_GObj
*);
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/* 2E6FC0 */
bool
it_2E6A_Logic117_DmgReceived
(
Item_GObj
*);
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/* 2E709C */
void
it_2E6A_Logic117_EvtUnk
(
Item_GObj
*,
HSD_GObj
*);
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/* 3F8C8C */
extern
ItemStateTable
it_803F8C8C
[];
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#endif
mtx.h
Vec3
struct Vec Vec3
f32
float f32
Definition
types.h:13
it_803F8C8C
ItemStateTable it_803F8C8C[]
Definition
ityaku.c:65
it_2E6A_Logic117_DmgReceived
bool it_2E6A_Logic117_DmgReceived(Item_GObj *)
Definition
ityaku.c:187
it_2E6A_Logic117_EvtUnk
void it_2E6A_Logic117_EvtUnk(Item_GObj *, HSD_GObj *)
Definition
ityaku.c:217
it_2E6A_Logic117_DmgDealt
bool it_2E6A_Logic117_DmgDealt(Item_GObj *)
Definition
ityaku.c:176
it_802E6AEC
Item_GObj * it_802E6AEC(Ground *, int, int, HSD_JObj *, Vec3 *, int, void(*)(Item_GObj *, Ground *), void(*)(Item_GObj *, Ground *, Vec3 *, HSD_GObj *, f32), void(*)(Item_GObj *, Ground *, HSD_GObj *))
Definition
ityaku.c:90
forward.h
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
platform.h
types.h
Ground
Definition
types.h:1799
HSD_GObj
Definition
gobj.h:13
HSD_JObj
Definition
jobj.h:104
ItemStateTable
Definition
types.h:12
src
melee
it
kinds
ityaku.h
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