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itlikelike.c File Reference
#include "itlikelike.h"
#include "math.h"
#include <placeholder.h>
#include <platform.h>
#include "cm/camera.h"
#include "ft/ft_0C31.h"
#include "ft/ftlib.h"
#include "it/forward.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/itcoll.h"
#include "it/itCommonItems.h"
#include "it/item.h"
#include "lb/lb_00B0.h"
#include "lb/types.h"
#include "mp/mpcoll.h"
#include <baselib/gobj.h>
#include <baselib/random.h>

Macros

#define GET_ATTRS(ip)    ((itLikelikeAttributes*) ip->xC4_article_data->x4_specialAttributes)
 

Functions

static void itSwapVelocity (Item *ip)
 
static void swapVelocity (HSD_GObj *gobj)
 
bool it_802D9A2C (Item_GObj *gobj)
 
void it_802D9B78 (Item_GObj *gobj)
 
void it_802D9BA8 (Item_GObj *gobj)
 
bool it_2725_Logic5_DmgReceived (Item_GObj *gobj)
 
void it_802D9DDC (Item_GObj *gobj)
 
bool itLikelike_UnkMotion0_Anim (Item_GObj *gobj)
 
void itLikelike_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itLikelike_UnkMotion0_Coll (Item_GObj *gobj)
 
bool itLikelike_UnkMotion7_Anim (Item_GObj *gobj)
 
void itLikelike_UnkMotion7_Phys (Item_GObj *gobj)
 
bool itLikelike_UnkMotion7_Coll (Item_GObj *gobj)
 
void it_802DA104 (Item_GObj *gobj)
 
bool itLikelike_UnkMotion1_Anim (Item_GObj *gobj)
 
void itLikelike_UnkMotion1_Phys (Item_GObj *gobj)
 
static void likelikeVelocity (HSD_GObj *gobj, Item *ip, itLikelikeAttributes *attrs, f32 multiplier)
 
bool itLikelike_UnkMotion1_Coll (Item_GObj *gobj)
 
void it_802DA4C0 (Item_GObj *gobj)
 
bool itLikelike_UnkMotion2_Anim (Item_GObj *gobj)
 
void itLikelike_UnkMotion2_Phys (Item_GObj *gobj)
 
bool itLikelike_UnkMotion2_Coll (Item_GObj *gobj)
 
void it_802DA8D8 (Item_GObj *gobj)
 
void it_802DA960 (Item_GObj *gobj)
 
void it_802DAA10 (Item_GObj *gobj)
 
bool itLikelike_UnkMotion5_Anim (Item_GObj *gobj)
 
void itLikelike_UnkMotion5_Phys (Item_GObj *gobj)
 
bool itLikelike_UnkMotion4_Coll (Item_GObj *gobj)
 
bool itLikelike_UnkMotion5_Coll (Item_GObj *gobj)
 
void it_802DABC0 (Item_GObj *gobj)
 
bool itLikelike_UnkMotion17_Anim (Item_GObj *gobj)
 
void itLikelike_UnkMotion17_Phys (Item_GObj *gobj)
 
bool itLikelike_UnkMotion17_Coll (Item_GObj *gobj)
 
void it_802DAD18 (HSD_GObj *gobj)
 
bool itLikelike_UnkMotion3_Anim (Item_GObj *gobj)
 
void itLikelike_UnkMotion3_Phys (Item_GObj *gobj)
 
bool itLikelike_UnkMotion3_Coll (Item_GObj *gobj)
 
void it_802DAE6C (Item_GObj *gobj)
 
bool itLikelike_UnkMotion16_Anim (Item_GObj *gobj)
 
void itLikelike_UnkMotion16_Phys (Item_GObj *gobj)
 
bool itLikelike_UnkMotion16_Coll (Item_GObj *gobj)
 
void it_802DB074 (HSD_GObj *gobj)
 
bool itLikelike_UnkMotion8_Anim (Item_GObj *gobj)
 
void itLikelike_UnkMotion8_Phys (Item_GObj *gobj)
 
bool itLikelike_UnkMotion8_Coll (Item_GObj *gobj)
 
void it_802DB358 (Item_GObj *gobj)
 
void it_802DB398 (Item_GObj *gobj)
 
bool itLikelike_UnkMotion12_Anim (Item_GObj *gobj)
 
void itLikelike_UnkMotion12_Phys (Item_GObj *gobj)
 
bool itLikelike_UnkMotion12_Coll (Item_GObj *gobj)
 
void it_802DB5F0 (Item_GObj *gobj)
 
bool itLikelike_UnkMotion9_Anim (Item_GObj *gobj)
 
void itLikelike_UnkMotion9_Phys (Item_GObj *gobj)
 
bool itLikelike_UnkMotion9_Coll (Item_GObj *gobj)
 
void it_802DB74C (Item_GObj *gobj)
 
bool itLikelike_UnkMotion10_Anim (Item_GObj *gobj)
 
void itLikelike_UnkMotion10_Phys (Item_GObj *gobj)
 
bool itLikelike_UnkMotion10_Coll (Item_GObj *gobj)
 
void it_802DB8A8 (Item_GObj *gobj)
 
bool itLikelike_UnkMotion13_Anim (Item_GObj *gobj)
 
void itLikelike_UnkMotion13_Phys (Item_GObj *gobj)
 
bool itLikelike_UnkMotion13_Coll (Item_GObj *gobj)
 
void it_802DB9F4 (Item_GObj *gobj)
 
void it_802DBA68 (Item_GObj *gobj)
 
void it_802DBAF0 (Item_GObj *arg0, s32 arg1, s32 arg2)
 
bool itLikelike_UnkMotion14_Anim (Item_GObj *gobj)
 
void itLikelike_UnkMotion14_Phys (Item_GObj *gobj)
 
bool itLikelike_UnkMotion14_Coll (Item_GObj *gobj)
 
bool itLikelike_UnkMotion15_Anim (Item_GObj *gobj)
 
void itLikelike_UnkMotion15_Phys (Item_GObj *gobj)
 
bool itLikelike_UnkMotion15_Coll (Item_GObj *gobj)
 
void itLikeLike_Logic5_PickedUp (Item_GObj *gobj)
 
bool itLikelike_UnkMotion18_Anim (Item_GObj *gobj)
 
void itLikelike_UnkMotion18_Phys (Item_GObj *gobj)
 
void it_2725_Logic5_Dropped (Item_GObj *gobj)
 
void itLikeLike_Logic5_Thrown (Item_GObj *gobj)
 
bool itLikelike_UnkMotion19_Anim (Item_GObj *gobj)
 
void itLikelike_UnkMotion19_Phys (Item_GObj *gobj)
 
bool itLikelike_UnkMotion19_Coll (Item_GObj *gobj)
 
void it_802DC0AC (Item_GObj *gobj)
 
bool itLikelike_UnkMotion6_Anim (Item_GObj *gobj)
 
void itLikelike_UnkMotion6_Phys (Item_GObj *gobj)
 
bool itLikelike_UnkMotion6_Coll (Item_GObj *gobj)
 
void it_802DC310 (Item_GObj *gobj)
 
bool itLikelike_UnkMotion20_Anim (Item_GObj *gobj)
 
void itLikelike_UnkMotion20_Phys (Item_GObj *gobj)
 
bool itLikelike_UnkMotion20_Coll (Item_GObj *gobj)
 
void it_802DC3DC (Item_GObj *gobj)
 
bool itLikelike_UnkMotion21_Anim (Item_GObj *gobj)
 
void itLikelike_UnkMotion21_Phys (Item_GObj *gobj)
 
bool itLikelike_UnkMotion21_Coll (Item_GObj *gobj)
 
void itLikeLike_Logic5_Destroyed (Item_GObj *gobj)
 
Item_GObjit_802DC4BC (s32 arg0, Vec3 *arg1)
 

Variables

const Vec3 zero_vec = { 0.0f, 0.0f, 0.0f }
 
ItemStateTable it_803F8468 []
 

Macro Definition Documentation

◆ GET_ATTRS

#define GET_ATTRS (   ip)     ((itLikelikeAttributes*) ip->xC4_article_data->x4_specialAttributes)

Function Documentation

◆ itSwapVelocity()

static void itSwapVelocity ( Item ip)
inlinestatic

◆ swapVelocity()

static void swapVelocity ( HSD_GObj gobj)
inlinestatic

◆ it_802D9A2C()

bool it_802D9A2C ( Item_GObj gobj)

◆ it_802D9B78()

void it_802D9B78 ( Item_GObj gobj)

◆ it_802D9BA8()

void it_802D9BA8 ( Item_GObj gobj)

◆ it_2725_Logic5_DmgReceived()

bool it_2725_Logic5_DmgReceived ( Item_GObj gobj)

◆ it_802D9DDC()

void it_802D9DDC ( Item_GObj gobj)

◆ itLikelike_UnkMotion0_Anim()

bool itLikelike_UnkMotion0_Anim ( Item_GObj gobj)

◆ itLikelike_UnkMotion0_Phys()

void itLikelike_UnkMotion0_Phys ( Item_GObj gobj)

◆ itLikelike_UnkMotion0_Coll()

bool itLikelike_UnkMotion0_Coll ( Item_GObj gobj)

◆ itLikelike_UnkMotion7_Anim()

bool itLikelike_UnkMotion7_Anim ( Item_GObj gobj)

◆ itLikelike_UnkMotion7_Phys()

void itLikelike_UnkMotion7_Phys ( Item_GObj gobj)

◆ itLikelike_UnkMotion7_Coll()

bool itLikelike_UnkMotion7_Coll ( Item_GObj gobj)

◆ it_802DA104()

void it_802DA104 ( Item_GObj gobj)

◆ itLikelike_UnkMotion1_Anim()

bool itLikelike_UnkMotion1_Anim ( Item_GObj gobj)

◆ itLikelike_UnkMotion1_Phys()

void itLikelike_UnkMotion1_Phys ( Item_GObj gobj)

◆ likelikeVelocity()

static void likelikeVelocity ( HSD_GObj gobj,
Item ip,
itLikelikeAttributes attrs,
f32  multiplier 
)
inlinestatic

◆ itLikelike_UnkMotion1_Coll()

bool itLikelike_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_802DA4C0()

void it_802DA4C0 ( Item_GObj gobj)

◆ itLikelike_UnkMotion2_Anim()

bool itLikelike_UnkMotion2_Anim ( Item_GObj gobj)

◆ itLikelike_UnkMotion2_Phys()

void itLikelike_UnkMotion2_Phys ( Item_GObj gobj)

◆ itLikelike_UnkMotion2_Coll()

bool itLikelike_UnkMotion2_Coll ( Item_GObj gobj)

◆ it_802DA8D8()

void it_802DA8D8 ( Item_GObj gobj)

◆ it_802DA960()

void it_802DA960 ( Item_GObj gobj)

◆ it_802DAA10()

void it_802DAA10 ( Item_GObj gobj)

◆ itLikelike_UnkMotion5_Anim()

bool itLikelike_UnkMotion5_Anim ( Item_GObj gobj)

◆ itLikelike_UnkMotion5_Phys()

void itLikelike_UnkMotion5_Phys ( Item_GObj gobj)

◆ itLikelike_UnkMotion4_Coll()

bool itLikelike_UnkMotion4_Coll ( Item_GObj gobj)

◆ itLikelike_UnkMotion5_Coll()

bool itLikelike_UnkMotion5_Coll ( Item_GObj gobj)

◆ it_802DABC0()

void it_802DABC0 ( Item_GObj gobj)

◆ itLikelike_UnkMotion17_Anim()

bool itLikelike_UnkMotion17_Anim ( Item_GObj gobj)

◆ itLikelike_UnkMotion17_Phys()

void itLikelike_UnkMotion17_Phys ( Item_GObj gobj)

◆ itLikelike_UnkMotion17_Coll()

bool itLikelike_UnkMotion17_Coll ( Item_GObj gobj)

◆ it_802DAD18()

void it_802DAD18 ( HSD_GObj gobj)

◆ itLikelike_UnkMotion3_Anim()

bool itLikelike_UnkMotion3_Anim ( Item_GObj gobj)

◆ itLikelike_UnkMotion3_Phys()

void itLikelike_UnkMotion3_Phys ( Item_GObj gobj)

◆ itLikelike_UnkMotion3_Coll()

bool itLikelike_UnkMotion3_Coll ( Item_GObj gobj)

◆ it_802DAE6C()

void it_802DAE6C ( Item_GObj gobj)

◆ itLikelike_UnkMotion16_Anim()

bool itLikelike_UnkMotion16_Anim ( Item_GObj gobj)

◆ itLikelike_UnkMotion16_Phys()

void itLikelike_UnkMotion16_Phys ( Item_GObj gobj)

◆ itLikelike_UnkMotion16_Coll()

bool itLikelike_UnkMotion16_Coll ( Item_GObj gobj)

◆ it_802DB074()

void it_802DB074 ( HSD_GObj gobj)

◆ itLikelike_UnkMotion8_Anim()

bool itLikelike_UnkMotion8_Anim ( Item_GObj gobj)

◆ itLikelike_UnkMotion8_Phys()

void itLikelike_UnkMotion8_Phys ( Item_GObj gobj)

◆ itLikelike_UnkMotion8_Coll()

bool itLikelike_UnkMotion8_Coll ( Item_GObj gobj)

◆ it_802DB358()

void it_802DB358 ( Item_GObj gobj)

◆ it_802DB398()

void it_802DB398 ( Item_GObj gobj)

◆ itLikelike_UnkMotion12_Anim()

bool itLikelike_UnkMotion12_Anim ( Item_GObj gobj)

◆ itLikelike_UnkMotion12_Phys()

void itLikelike_UnkMotion12_Phys ( Item_GObj gobj)

◆ itLikelike_UnkMotion12_Coll()

bool itLikelike_UnkMotion12_Coll ( Item_GObj gobj)

◆ it_802DB5F0()

void it_802DB5F0 ( Item_GObj gobj)

◆ itLikelike_UnkMotion9_Anim()

bool itLikelike_UnkMotion9_Anim ( Item_GObj gobj)

◆ itLikelike_UnkMotion9_Phys()

void itLikelike_UnkMotion9_Phys ( Item_GObj gobj)

◆ itLikelike_UnkMotion9_Coll()

bool itLikelike_UnkMotion9_Coll ( Item_GObj gobj)

◆ it_802DB74C()

void it_802DB74C ( Item_GObj gobj)

◆ itLikelike_UnkMotion10_Anim()

bool itLikelike_UnkMotion10_Anim ( Item_GObj gobj)

◆ itLikelike_UnkMotion10_Phys()

void itLikelike_UnkMotion10_Phys ( Item_GObj gobj)

◆ itLikelike_UnkMotion10_Coll()

bool itLikelike_UnkMotion10_Coll ( Item_GObj gobj)

◆ it_802DB8A8()

void it_802DB8A8 ( Item_GObj gobj)

◆ itLikelike_UnkMotion13_Anim()

bool itLikelike_UnkMotion13_Anim ( Item_GObj gobj)

◆ itLikelike_UnkMotion13_Phys()

void itLikelike_UnkMotion13_Phys ( Item_GObj gobj)

◆ itLikelike_UnkMotion13_Coll()

bool itLikelike_UnkMotion13_Coll ( Item_GObj gobj)

◆ it_802DB9F4()

void it_802DB9F4 ( Item_GObj gobj)

◆ it_802DBA68()

void it_802DBA68 ( Item_GObj gobj)

◆ it_802DBAF0()

void it_802DBAF0 ( Item_GObj arg0,
s32  arg1,
s32  arg2 
)

◆ itLikelike_UnkMotion14_Anim()

bool itLikelike_UnkMotion14_Anim ( Item_GObj gobj)

◆ itLikelike_UnkMotion14_Phys()

void itLikelike_UnkMotion14_Phys ( Item_GObj gobj)

◆ itLikelike_UnkMotion14_Coll()

bool itLikelike_UnkMotion14_Coll ( Item_GObj gobj)

◆ itLikelike_UnkMotion15_Anim()

bool itLikelike_UnkMotion15_Anim ( Item_GObj gobj)

◆ itLikelike_UnkMotion15_Phys()

void itLikelike_UnkMotion15_Phys ( Item_GObj gobj)

◆ itLikelike_UnkMotion15_Coll()

bool itLikelike_UnkMotion15_Coll ( Item_GObj gobj)

◆ itLikeLike_Logic5_PickedUp()

void itLikeLike_Logic5_PickedUp ( Item_GObj gobj)

◆ itLikelike_UnkMotion18_Anim()

bool itLikelike_UnkMotion18_Anim ( Item_GObj gobj)

◆ itLikelike_UnkMotion18_Phys()

void itLikelike_UnkMotion18_Phys ( Item_GObj gobj)

◆ it_2725_Logic5_Dropped()

void it_2725_Logic5_Dropped ( Item_GObj gobj)

◆ itLikeLike_Logic5_Thrown()

void itLikeLike_Logic5_Thrown ( Item_GObj gobj)

◆ itLikelike_UnkMotion19_Anim()

bool itLikelike_UnkMotion19_Anim ( Item_GObj gobj)

◆ itLikelike_UnkMotion19_Phys()

void itLikelike_UnkMotion19_Phys ( Item_GObj gobj)

◆ itLikelike_UnkMotion19_Coll()

bool itLikelike_UnkMotion19_Coll ( Item_GObj gobj)

◆ it_802DC0AC()

void it_802DC0AC ( Item_GObj gobj)

◆ itLikelike_UnkMotion6_Anim()

bool itLikelike_UnkMotion6_Anim ( Item_GObj gobj)

◆ itLikelike_UnkMotion6_Phys()

void itLikelike_UnkMotion6_Phys ( Item_GObj gobj)

◆ itLikelike_UnkMotion6_Coll()

bool itLikelike_UnkMotion6_Coll ( Item_GObj gobj)

◆ it_802DC310()

void it_802DC310 ( Item_GObj gobj)

◆ itLikelike_UnkMotion20_Anim()

bool itLikelike_UnkMotion20_Anim ( Item_GObj gobj)

◆ itLikelike_UnkMotion20_Phys()

void itLikelike_UnkMotion20_Phys ( Item_GObj gobj)

◆ itLikelike_UnkMotion20_Coll()

bool itLikelike_UnkMotion20_Coll ( Item_GObj gobj)

◆ it_802DC3DC()

void it_802DC3DC ( Item_GObj gobj)

◆ itLikelike_UnkMotion21_Anim()

bool itLikelike_UnkMotion21_Anim ( Item_GObj gobj)

◆ itLikelike_UnkMotion21_Phys()

void itLikelike_UnkMotion21_Phys ( Item_GObj gobj)

◆ itLikelike_UnkMotion21_Coll()

bool itLikelike_UnkMotion21_Coll ( Item_GObj gobj)

◆ itLikeLike_Logic5_Destroyed()

void itLikeLike_Logic5_Destroyed ( Item_GObj gobj)

◆ it_802DC4BC()

Item_GObj * it_802DC4BC ( s32  arg0,
Vec3 *  arg1 
)

Variable Documentation

◆ zero_vec

const Vec3 zero_vec = { 0.0f, 0.0f, 0.0f }

◆ it_803F8468

ItemStateTable it_803F8468[]