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itkirbyhammer.h
Go to the documentation of this file.
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#ifndef GALE01_2ADC04
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#define GALE01_2ADC04
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#include <
Runtime/platform.h
>
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#include <
melee/it/forward.h
>
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#include <
sysdolphin/baselib/forward.h
>
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#include <
dolphin/mtx.h
>
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#include <
melee/ft/types.h
>
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#include <
melee/it/kinds/types.h
>
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/* 2ADC04 */
void
itKirbyHammer_Logic8_Destroyed
(
Item_GObj
*
gobj
);
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/* 2ADC34 */
void
it_802ADC34
(
Item_GObj
*
gobj
);
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/* 2ADC54 */
Item_GObj
*
it_802ADC54
(
HSD_GObj
* parent,
Vec3
* pos,
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Fighter_Part
sfx,
u32
vars,
float
dir);
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/* 2ADD88 */
void
itKirbyHammer_Logic8_PickedUp
(
Item_GObj
*
gobj
);
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/* 2ADDB0 */
void
it_802ADDB0
(
Item_GObj
*
gobj
,
HSD_GObj
* ref_gobj);
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/* 3F6C98 */
extern
ItemStateTable
it_803F6C98
[];
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#endif
mtx.h
Vec3
struct Vec Vec3
u32
unsigned long u32
Definition
types.h:9
gobj
HSD_GObj * gobj
Definition
gm_19EF.c:73
it_803F6C98
ItemStateTable it_803F6C98[]
Definition
itkirbyhammer.c:11
it_802ADDB0
void it_802ADDB0(Item_GObj *gobj, HSD_GObj *ref_gobj)
Definition
itkirbyhammer.c:80
it_802ADC54
Item_GObj * it_802ADC54(HSD_GObj *parent, Vec3 *pos, Fighter_Part sfx, u32 vars, float dir)
Definition
itkirbyhammer.c:50
it_802ADC34
void it_802ADC34(Item_GObj *gobj)
Definition
itkirbyhammer.c:25
itKirbyHammer_Logic8_PickedUp
void itKirbyHammer_Logic8_PickedUp(Item_GObj *gobj)
Definition
itkirbyhammer.c:75
itKirbyHammer_Logic8_Destroyed
void itKirbyHammer_Logic8_Destroyed(Item_GObj *gobj)
Definition
itkirbyhammer.c:15
Fighter_Part
Fighter_Part
Definition
forward.h:258
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
platform.h
types.h
types.h
HSD_GObj
Definition
gobj.h:13
ItemStateTable
Definition
types.h:12
forward.h
src
melee
it
kinds
itkirbyhammer.h
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