SSBM Decomp
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Glossary

AABB

Stands for "axis-aligned bounding box."

accel

Short for "acceleration."

amb

Short for "ambient."

atk

Short for "attack."

cam

Short for "camera."

cb

Short for "callback."

chan

Short for "channel."

coll

Short for "collision(s)."

cstick

Short for "camera stick," the yellow analog stick on the right side of the GameCube controller.

cur

Short for "current" or "cursor."

deg

Short for "degrees."

dir

Short for "direction."

div

Short for "divisor" or "divide."

dmg

Short for "damage."

dst

Short for "destination."

dyn

Short for "dynamic."

ECB

Stands for "environmental collision box."

EV

Stands for "Entity Variables." Used by HSD_GObj::user_data structs (such as #Fighter::ev) to store polymorphic variables.

ft

Short for "fighter."

gr

Short for "ground."

grav

Short for "gravity."

id

Short for "identifier." Not an acronym.

idx

Short for "index."

init

Short for "initial" or any form of the verb "initialize."

it

Short for "item."

kb

Short for "knockback."

lstick

Short for "left stick," the gray analog stick on the GameCube controller.

lr

Stands for "left/right." Synonymous with "facing direction."

mag

Short for "magnitude."

min

Short for "minimum."

mul

Short for "multiplier" or "multiply."

mv

Stands for "motion variables." Used by HSD_GObj::user_data structs (such as Fighter::mv) to store polymorphic variables specific to an MotionState.

phys

Short for "physics."

plat

Short for "platform."

ply

Short for "player."

pos

Short for "position."

prev

Short for "previous."

rad

Short for "radians."

rot

Short for "rotation."

sfx

Short for "sound effect(s)."

spd

Short for "speed."

sq

Short for "square."

src

Short for "source."

sz

Short for "size."

tgt

Short for "target."

unk

Short for "unknown."

vec

Short for "vector."

veg

Short for "vegetable."

vel

Short for "velocity."

vtx

Short for "vertex."

vic

Short for "victim."

zako

Zako (雑魚) is Japanese for "trash mob" in video games, literally "small fish." In Melee, this is used to refer to Fighting Wire Frames and possibly other enemies.