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ftsamus.h
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1#ifndef GALE01_12832C
2#define GALE01_12832C
3
4#include <Runtime/platform.h>
5
8
9#include <melee/ft/types.h>
10
11/* 12832C */ void ftSs_Init_OnDeath(HSD_GObj* gobj);
12/* 12837C */ void ftSs_Init_OnLoad(HSD_GObj* gobj);
13/* 128428 */ void ftSs_Init_80128428(HSD_GObj* gobj);
14/* 128464 */ void ftSs_Init_OnItemPickup(HSD_GObj* gobj, bool flag);
15/* 128544 */ void ftSs_Init_OnItemInvisible(HSD_GObj* gobj);
16/* 12858C */ void ftSs_Init_OnItemVisible(HSD_GObj* gobj);
17/* 1285D4 */ void ftSs_Init_OnItemDrop(HSD_GObj* gobj, bool bool1);
18/* 128628 */ void ftSs_Init_UnkMotionStates4(HSD_GObj* gobj);
19/* 128684 */ void ftSs_Init_LoadSpecialAttrs(HSD_GObj* gobj);
20/* 128770 */ void ftSs_Init_80128770(HSD_AObj* gobj, float rate);
22 s32 motion_state,
23 float anim_speed);
24/* 128944 */ void ftSs_Init_80128944(HSD_GObj* gobj, float farg1, float farg2);
25/* 128A1C */ bool ftSs_Init_80128A1C(HSD_GObj* gobj, UNK_T arg1, float farg1);
26/* 128AC8 */ float ftSs_Init_80128AC8(HSD_GObj* gobj, float farg1,
27 float farg2);
28/* 128B1C */ void ftSs_Init_80128B1C(HSD_GObj* gobj, float, float, float);
30/* 3CE510 */ extern char ftSs_Init_DatFilename[];
31/* 3CE51C */ extern char ftSs_Init_DataName[];
32/* 3CE5EC */ extern char ftSs_Init_AnimDatFilename[];
35/* 459F88 */ extern UnkCostumeStruct ftSs_CostumeList[5];
36
37#endif
signed long s32
Definition types.h:8
char ftSs_Init_DatFilename[]
Definition ftsamus.c:231
MotionState ftSs_Init_MotionStateTable[ftSs_MS_SelfCount]
Definition ftsamus.c:30
char ftSs_Init_DataName[]
Definition ftsamus.c:232
Fighter_DemoStrings ftSs_Init_DemoMotionFilenames
Definition ftsamus.c:245
char ftSs_Init_AnimDatFilename[]
Definition ftsamus.c:243
UnkCostumeStruct ftSs_CostumeList[5]
Definition ftsamus.c:28
Fighter_CostumeStrings ftSs_Init_CostumeStrings[]
Definition ftsamus.c:252
float ftSs_Init_80128AC8(HSD_GObj *gobj, float farg1, float farg2)
Definition ftsamusspeciallw0.c:73
void ftSs_Init_80128428(HSD_GObj *gobj)
Definition ftsamus.c:287
void ftSs_Init_OnItemPickup(HSD_GObj *gobj, bool flag)
Definition ftsamus.c:294
void ftSs_Init_OnLoad(HSD_GObj *gobj)
Definition ftsamus.c:272
void ftSs_Init_CreateThrowGrappleBeam(HSD_GObj *gobj, s32 motion_state, float anim_speed)
Definition ftsamus.c:352
void ftSs_Init_OnItemDrop(HSD_GObj *gobj, bool bool1)
Definition ftsamus.c:309
void ftSs_Init_80128B1C(HSD_GObj *gobj, float, float, float)
Definition ftsamusspeciallw0.c:99
void ftSs_Init_80128770(HSD_AObj *gobj, float rate)
Definition ftsamus.c:345
bool ftSs_Init_80128A1C(HSD_GObj *gobj, UNK_T arg1, float farg1)
Definition ftsamusspeciallw0.c:56
void ftSs_Init_LoadSpecialAttrs(HSD_GObj *gobj)
Definition ftsamus.c:324
void ftSs_Init_OnDeath(HSD_GObj *gobj)
Definition ftsamus.c:260
void ftSs_Init_OnItemVisible(HSD_GObj *gobj)
Definition ftsamus.c:304
void ftSs_Init_OnItemInvisible(HSD_GObj *gobj)
Definition ftsamus.c:299
void ftSs_Init_80128944(HSD_GObj *gobj, float farg1, float farg2)
Definition ftsamusspeciallw0.c:31
void ftSs_Init_UnkMotionStates4(HSD_GObj *gobj)
Definition ftsamus.c:314
HSD_GObj * gobj
Definition gm_19EF.c:73
@ ftSs_MS_SelfCount
Definition forward.h:66
#define UNK_T
Definition placeholder.h:23
Definition types.h:895
Definition types.h:901
Definition aobj.h:40
Definition gobj.h:28
Definition types.h:854
Definition types.h:840