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ftsamus.h
Go to the documentation of this file.
1
#ifndef GALE01_12832C
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#define GALE01_12832C
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4
#include <
Runtime/platform.h
>
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#include <
melee/ft/kinds/ftSamus/forward.h
>
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#include <
sysdolphin/baselib/forward.h
>
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#include <
melee/ft/types.h
>
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/* 12832C */
void
ftSs_Init_OnDeath
(
HSD_GObj
*
gobj
);
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/* 12837C */
void
ftSs_Init_OnLoad
(
HSD_GObj
*
gobj
);
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/* 128428 */
void
ftSs_Init_80128428
(
HSD_GObj
*
gobj
);
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/* 128464 */
void
ftSs_Init_OnItemPickup
(
HSD_GObj
*
gobj
,
bool
flag);
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/* 128544 */
void
ftSs_Init_OnItemInvisible
(
HSD_GObj
*
gobj
);
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/* 12858C */
void
ftSs_Init_OnItemVisible
(
HSD_GObj
*
gobj
);
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/* 1285D4 */
void
ftSs_Init_OnItemDrop
(
HSD_GObj
*
gobj
,
bool
bool1);
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/* 128628 */
void
ftSs_Init_UnkMotionStates4
(
HSD_GObj
*
gobj
);
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/* 128684 */
void
ftSs_Init_LoadSpecialAttrs
(
HSD_GObj
*
gobj
);
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/* 128770 */
void
ftSs_Init_80128770
(
HSD_AObj
*
gobj
,
float
rate);
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/* 1287C4 */
void
ftSs_Init_CreateThrowGrappleBeam
(
HSD_GObj
*
gobj
,
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s32
motion_state,
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float
anim_speed);
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/* 128944 */
void
ftSs_Init_80128944
(
HSD_GObj
*
gobj
,
float
farg1,
float
farg2);
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/* 128A1C */
bool
ftSs_Init_80128A1C
(
HSD_GObj
*
gobj
,
UNK_T
arg1,
float
farg1);
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/* 128AC8 */
float
ftSs_Init_80128AC8
(
HSD_GObj
*
gobj
,
float
farg1,
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float
farg2);
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/* 128B1C */
void
ftSs_Init_80128B1C
(
HSD_GObj
*
gobj
,
float
,
float
,
float
);
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/* 3CE2D0 */
extern
MotionState
ftSs_Init_MotionStateTable
[
ftSs_MS_SelfCount
];
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/* 3CE510 */
extern
char
ftSs_Init_DatFilename
[];
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/* 3CE51C */
extern
char
ftSs_Init_DataName
[];
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/* 3CE5EC */
extern
char
ftSs_Init_AnimDatFilename
[];
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/* 3CE668 */
extern
Fighter_DemoStrings
ftSs_Init_DemoMotionFilenames
;
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/* 3CE678 */
extern
Fighter_CostumeStrings
ftSs_Init_CostumeStrings
[];
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/* 459F88 */
extern
UnkCostumeStruct
ftSs_CostumeList
[5];
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#endif
s32
signed long s32
Definition
types.h:8
ftSs_Init_DatFilename
char ftSs_Init_DatFilename[]
Definition
ftsamus.c:231
ftSs_Init_MotionStateTable
MotionState ftSs_Init_MotionStateTable[ftSs_MS_SelfCount]
Definition
ftsamus.c:30
ftSs_Init_DataName
char ftSs_Init_DataName[]
Definition
ftsamus.c:232
ftSs_Init_DemoMotionFilenames
Fighter_DemoStrings ftSs_Init_DemoMotionFilenames
Definition
ftsamus.c:245
ftSs_Init_AnimDatFilename
char ftSs_Init_AnimDatFilename[]
Definition
ftsamus.c:243
ftSs_CostumeList
UnkCostumeStruct ftSs_CostumeList[5]
Definition
ftsamus.c:28
ftSs_Init_CostumeStrings
Fighter_CostumeStrings ftSs_Init_CostumeStrings[]
Definition
ftsamus.c:252
ftSs_Init_80128AC8
float ftSs_Init_80128AC8(HSD_GObj *gobj, float farg1, float farg2)
Definition
ftsamusspeciallw0.c:73
ftSs_Init_80128428
void ftSs_Init_80128428(HSD_GObj *gobj)
Definition
ftsamus.c:287
ftSs_Init_OnItemPickup
void ftSs_Init_OnItemPickup(HSD_GObj *gobj, bool flag)
Definition
ftsamus.c:294
ftSs_Init_OnLoad
void ftSs_Init_OnLoad(HSD_GObj *gobj)
Definition
ftsamus.c:272
ftSs_Init_CreateThrowGrappleBeam
void ftSs_Init_CreateThrowGrappleBeam(HSD_GObj *gobj, s32 motion_state, float anim_speed)
Definition
ftsamus.c:352
ftSs_Init_OnItemDrop
void ftSs_Init_OnItemDrop(HSD_GObj *gobj, bool bool1)
Definition
ftsamus.c:309
ftSs_Init_80128B1C
void ftSs_Init_80128B1C(HSD_GObj *gobj, float, float, float)
Definition
ftsamusspeciallw0.c:99
ftSs_Init_80128770
void ftSs_Init_80128770(HSD_AObj *gobj, float rate)
Definition
ftsamus.c:345
ftSs_Init_80128A1C
bool ftSs_Init_80128A1C(HSD_GObj *gobj, UNK_T arg1, float farg1)
Definition
ftsamusspeciallw0.c:56
ftSs_Init_LoadSpecialAttrs
void ftSs_Init_LoadSpecialAttrs(HSD_GObj *gobj)
Definition
ftsamus.c:324
ftSs_Init_OnDeath
void ftSs_Init_OnDeath(HSD_GObj *gobj)
Definition
ftsamus.c:260
ftSs_Init_OnItemVisible
void ftSs_Init_OnItemVisible(HSD_GObj *gobj)
Definition
ftsamus.c:304
ftSs_Init_OnItemInvisible
void ftSs_Init_OnItemInvisible(HSD_GObj *gobj)
Definition
ftsamus.c:299
ftSs_Init_80128944
void ftSs_Init_80128944(HSD_GObj *gobj, float farg1, float farg2)
Definition
ftsamusspeciallw0.c:31
ftSs_Init_UnkMotionStates4
void ftSs_Init_UnkMotionStates4(HSD_GObj *gobj)
Definition
ftsamus.c:314
gobj
HSD_GObj * gobj
Definition
gm_19EF.c:73
forward.h
ftSs_MS_SelfCount
@ ftSs_MS_SelfCount
Definition
forward.h:66
UNK_T
#define UNK_T
Definition
placeholder.h:23
platform.h
types.h
Fighter_CostumeStrings
Definition
types.h:895
Fighter_DemoStrings
Definition
types.h:901
HSD_AObj
Definition
aobj.h:40
HSD_GObj
Definition
gobj.h:28
MotionState
Definition
types.h:854
UnkCostumeStruct
Definition
types.h:840
forward.h
src
melee
ft
kinds
ftSamus
ftsamus.h
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