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ftness.h
Go to the documentation of this file.
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#ifndef GALE01_1147C0
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#define GALE01_1147C0
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#include <
melee/ft/kinds/ftNess/forward.h
>
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#include <
sysdolphin/baselib/forward.h
>
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#include <
melee/ft/types.h
>
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/* 1147C0 */
void
ftNs_Init_OnDeath
(
HSD_GObj
* gobj);
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/* 11480C */
void
ftNs_Init_OnLoad
(
HSD_GObj
* gobj);
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/* 1148F8 */
void
ftNs_Init_OnDamage
(
HSD_GObj
* gobj);
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/* 11493C */
void
ftNs_Init_OnAbsorb
(
HSD_GObj
* gobj);
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/* 11495C */
float
ftNs_Init_GetAbsorbHeal
(
Fighter
* fp);
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/* 114968 */
void
ftNs_Init_OnItemPickup
(
HSD_GObj
* gobj,
bool
catchItemFlag);
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/* 114A48 */
void
ftNs_Init_OnItemInvisible
(
HSD_GObj
* gobj);
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/* 114A90 */
void
ftNs_Init_OnItemVisible
(
HSD_GObj
* gobj);
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/* 114AD8 */
void
ftNs_Init_OnItemDrop
(
HSD_GObj
* gobj,
bool
dropItemFlag);
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/* 114B2C */
void
ftNs_Init_LoadSpecialAttrs
(
HSD_GObj
* gobj);
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/* 114B6C */
void
ftNs_Init_OnKnockbackEnter
(
HSD_GObj
* gobj);
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/* 114BB0 */
void
ftNs_Init_OnKnockbackExit
(
HSD_GObj
* gobj);
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/* 3CC650 */
extern
MotionState
ftNs_Init_MotionStateTable
[
ftNs_MS_SelfCount
];
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/* 3CCAD0 */
extern
char
ftNs_Init_DatFilename
[];
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/* 3CCADC */
extern
char
ftNs_Init_DataName
[];
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/* 3CCBF8 */
extern
char
ftNs_Init_AnimDatFilename
[];
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/* 3CCC74 */
extern
Fighter_DemoStrings
ftNs_Init_DemoMotionFilenames
;
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/* 3CCC84 */
extern
Fighter_CostumeStrings
ftNs_Init_CostumeStrings
[];
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/* 459D90 */
extern
UnkCostumeStruct
ftNs_CostumeList
[4];
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#endif
ftNs_Init_DemoMotionFilenames
Fighter_DemoStrings ftNs_Init_DemoMotionFilenames
Definition
ftness.c:437
ftNs_Init_DatFilename
char ftNs_Init_DatFilename[]
Definition
ftness.c:421
ftNs_Init_DataName
char ftNs_Init_DataName[]
Definition
ftness.c:422
ftNs_Init_MotionStateTable
MotionState ftNs_Init_MotionStateTable[ftNs_MS_SelfCount]
Definition
ftness.c:22
ftNs_Init_AnimDatFilename
char ftNs_Init_AnimDatFilename[]
Definition
ftness.c:435
ftNs_CostumeList
UnkCostumeStruct ftNs_CostumeList[4]
Definition
ftness.c:20
ftNs_Init_CostumeStrings
Fighter_CostumeStrings ftNs_Init_CostumeStrings[ARRAY_SIZE(ftNs_CostumeList)]
Definition
ftness.c:445
ftNs_Init_OnItemPickup
void ftNs_Init_OnItemPickup(HSD_GObj *gobj, bool catchItemFlag)
Definition
ftness.c:501
ftNs_Init_LoadSpecialAttrs
void ftNs_Init_LoadSpecialAttrs(HSD_GObj *gobj)
Definition
ftness.c:521
ftNs_Init_OnItemVisible
void ftNs_Init_OnItemVisible(HSD_GObj *gobj)
Definition
ftness.c:511
ftNs_Init_OnItemDrop
void ftNs_Init_OnItemDrop(HSD_GObj *gobj, bool dropItemFlag)
Definition
ftness.c:516
ftNs_Init_OnDamage
void ftNs_Init_OnDamage(HSD_GObj *gobj)
Definition
ftness.c:483
ftNs_Init_GetAbsorbHeal
float ftNs_Init_GetAbsorbHeal(Fighter *fp)
Definition
ftness.c:496
ftNs_Init_OnKnockbackExit
void ftNs_Init_OnKnockbackExit(HSD_GObj *gobj)
Change model's MatAnim frames to normal textures.
Definition
ftness.c:531
ftNs_Init_OnDeath
void ftNs_Init_OnDeath(HSD_GObj *gobj)
Definition
ftness.c:452
ftNs_Init_OnLoad
void ftNs_Init_OnLoad(HSD_GObj *gobj)
Definition
ftness.c:463
ftNs_Init_OnKnockbackEnter
void ftNs_Init_OnKnockbackEnter(HSD_GObj *gobj)
Change model's MatAnim frames to hurt textures.
Definition
ftness.c:526
ftNs_Init_OnItemInvisible
void ftNs_Init_OnItemInvisible(HSD_GObj *gobj)
Definition
ftness.c:506
ftNs_Init_OnAbsorb
void ftNs_Init_OnAbsorb(HSD_GObj *gobj)
Definition
ftness.c:491
forward.h
ftNs_MS_SelfCount
@ ftNs_MS_SelfCount
Definition
forward.h:98
types.h
Fighter_CostumeStrings
Definition
types.h:1207
Fighter_DemoStrings
Definition
types.h:1213
Fighter
Definition
types.h:1481
HSD_GObj
Definition
gobj.h:16
MotionState
Definition
types.h:1175
UnkCostumeStruct
Definition
types.h:1161
forward.h
src
melee
ft
kinds
ftNess
ftness.h
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