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ftmario.h
Go to the documentation of this file.
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#ifndef GALE01_0E08CC
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#define GALE01_0E08CC
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#include <
Runtime/platform.h
>
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#include <
melee/ft/kinds/ftMario/forward.h
>
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#include <
sysdolphin/baselib/forward.h
>
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#include <
melee/ft/types.h
>
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/* 0E08CC */
void
ftMr_Init_OnDeath
(
HSD_GObj
*
gobj
);
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/* 0E0920 */
void
ftMr_Init_OnLoadForDrMario
(
Fighter
*);
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/* 0E0960 */
void
ftMr_Init_OnLoad
(
HSD_GObj
*
gobj
);
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/* 0E0A00 */
void
ftMr_Init_OnTakeDamage
(
HSD_GObj
*
gobj
);
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/* 0E0A20 */
void
ftMr_Init_OnItemPickup
(
HSD_GObj
*
gobj
,
bool
flag);
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/* 0E0B00 */
void
ftMr_Init_OnItemInvisible
(
HSD_GObj
*
gobj
);
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/* 0E0B48 */
void
ftMr_Init_OnItemVisible
(
HSD_GObj
*
gobj
);
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/* 0E0B90 */
void
ftMr_Init_OnItemDrop
(
HSD_GObj
*
gobj
,
bool
flag);
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/* 0E0BE4 */
void
ftMr_Init_LoadSpecialAttrs
(
HSD_GObj
*
gobj
);
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/* 0E0C24 */
void
ftMr_Init_OnKnockbackEnter
(
HSD_GObj
*
gobj
);
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/* 0E0C68 */
void
ftMr_Init_OnKnockbackExit
(
HSD_GObj
*
gobj
);
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/* 0E0CAC */
void
ftMr_Init_UnkDemoCallbacks0
(
int
,
int
*,
int
*);
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/* 0E0CE0 */
char
*
ftMr_Init_GetMotionFileString
(
enum_t
);
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/* 3C7120 */
extern
MotionState
ftMr_Init_MotionStateTable
[
ftMr_MS_SelfCount
];
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/* 3C7260 */
extern
MotionState
ftMr_Init_UnkMotionStates0
[2];
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/* 4599F0 */
extern
UnkCostumeStruct
ftMr_CostumeList
[5];
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#endif
ftMr_Init_MotionStateTable
MotionState ftMr_Init_MotionStateTable[ftMr_MS_SelfCount]
Definition
ftmario.c:20
ftMr_Init_UnkMotionStates0
MotionState ftMr_Init_UnkMotionStates0[]
Definition
ftmario.c:133
ftMr_CostumeList
UnkCostumeStruct ftMr_CostumeList[5]
Definition
ftmariostrings.c:5
ftMr_Init_OnDeath
void ftMr_Init_OnDeath(HSD_GObj *gobj)
Definition
ftmario.c:156
ftMr_Init_OnTakeDamage
void ftMr_Init_OnTakeDamage(HSD_GObj *gobj)
Definition
ftmario.c:192
ftMr_Init_OnItemDrop
void ftMr_Init_OnItemDrop(HSD_GObj *gobj, bool flag)
Definition
ftmario.c:212
ftMr_Init_OnKnockbackEnter
void ftMr_Init_OnKnockbackEnter(HSD_GObj *gobj)
Definition
ftmario.c:222
ftMr_Init_UnkDemoCallbacks0
void ftMr_Init_UnkDemoCallbacks0(int, int *, int *)
Definition
ftmario.c:232
ftMr_Init_OnItemVisible
void ftMr_Init_OnItemVisible(HSD_GObj *gobj)
Definition
ftmario.c:207
ftMr_Init_GetMotionFileString
char * ftMr_Init_GetMotionFileString(enum_t)
Definition
ftmario.c:249
ftMr_Init_OnLoadForDrMario
void ftMr_Init_OnLoadForDrMario(Fighter *)
Definition
ftmario.c:168
ftMr_Init_OnItemInvisible
void ftMr_Init_OnItemInvisible(HSD_GObj *gobj)
Definition
ftmario.c:202
ftMr_Init_LoadSpecialAttrs
void ftMr_Init_LoadSpecialAttrs(HSD_GObj *gobj)
Definition
ftmario.c:217
ftMr_Init_OnLoad
void ftMr_Init_OnLoad(HSD_GObj *gobj)
Definition
ftmario.c:173
ftMr_Init_OnKnockbackExit
void ftMr_Init_OnKnockbackExit(HSD_GObj *gobj)
Definition
ftmario.c:227
ftMr_Init_OnItemPickup
void ftMr_Init_OnItemPickup(HSD_GObj *gobj, bool flag)
Definition
ftmario.c:197
gobj
HSD_GObj * gobj
Definition
gm_19EF.c:73
forward.h
ftMr_MS_SelfCount
@ ftMr_MS_SelfCount
Definition
forward.h:44
platform.h
enum_t
int enum_t
The underlying type of an enum, used as a placeholder.
Definition
platform.h:28
types.h
Fighter
Definition
types.h:1127
HSD_GObj
Definition
gobj.h:28
MotionState
Definition
types.h:854
UnkCostumeStruct
Definition
types.h:840
forward.h
src
melee
ft
kinds
ftMario
ftmario.h
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