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src/melee/ft/chara/ftNess/ftNs_AttackHi4.dox File Reference

Functions

void ftNs_AttackHi4_YoyoItemDespawn (HSD_GObj *gobj)
 Despawn Yo-Yo item.
 
void ftNs_AttackHi4_YoyoUpdateHitPos (HSD_GObj *gobj)
 Ness Yo-Yo HitCapsule Position Update.
 
void ftNs_AttackHi4_YoyoCheckTimedRehit (HSD_GObj *gobj)
 Ness D-Smash HitCapsule Refresh Timer.
 
s32 ftNs_AttackHi4_YoyoCheckEnvColl (HSD_GObj *gobj, Vec3 *ECBUnk, Vec3 *ECBUnk2, f32 float_unk)
 Check collision of Bone (Yo-Yo attach bone)
 
void ftNs_AttackHi4_YoyoSetUnkPos (HSD_GObj *gobj, Vec3 *arg1)
 
void ftNs_AttackHi4_YoyoSetHitPos (HSD_GObj *gobj)
 Set Yo-Yo hitbox position?
 
void ftNs_AttackHi4_YoyoSetHitPosUnk (HSD_GObj *gobj, f32 arg8)
 
bool ftNs_AttackHi4_YoyoCheckNoObstruct (HSD_GObj *gobj)
 Check if Yo-Yo is colliding with an obstacle (wall / air)
 
void ftNs_AttackHi4_YoyoSetVarAll (HSD_GObj *gobj)
 Set ftcmd-, fp- and stateVars.
 
void ftNs_AttackHi4_YoyoApplySmash (HSD_GObj *gobj)
 Applies Smash Charge attributes to Ness's Up/Down Smash.
 
void ftNs_AttackHi4_YoyoSetChargeDamage (HSD_GObj *gobj)
 
bool ftNs_AttackHi4_YoyoThink_IsRemove (HSD_GObj *gobj)
 Ness Yo-Yo Think.
 
void ftNs_AttackHi4_YoyoSetUnkRate (HSD_GObj *gobj)
 Calculates Yo-Yo texture rotation speed?
 
void ftNs_AttackHi4_YoyoCreateItem (HSD_GObj *gobj)
 Creates Yo-Yo item and sets up callbacks.
 
void ftNs_AttackHi4_YoyoItemSetFlag (HSD_GObj *gobj)
 Something to do with Yo-Yo flags.
 
void ftNs_AttackHi4_YoyoItemSetUnk (HSD_GObj *gobj)
 
void ftNs_AttackHi4_YoyoItemSetUnk2 (HSD_GObj *gobj)
 
void ftNs_AttackHi4_Enter (HSD_GObj *gobj)
 Ness's Up Smash Motion State handler.
 
void ftNs_AttackHi4_YoyoStartTimedRehit (HSD_GObj *gobj)
 Initiates rehit timer for Yo-Yo hitbox.
 
void ftNs_AttackHi4_Anim (HSD_GObj *gobj)
 Ness's Up Smash Animation Callback.
 
void ftNs_AttackHi4_IASA (HSD_GObj *gobj)
 
void ftNs_AttackHi4_Phys (HSD_GObj *gobj)
 
void ftNs_AttackHi4_Coll (HSD_GObj *gobj)
 
void ftNs_AttackHi4Charge_Anim (HSD_GObj *gobj)
 
void ftNs_AttackHi4Charge_IASA (HSD_GObj *gobj)
 
void ftNs_AttackHi4Charge_Phys (HSD_GObj *gobj)
 
void ftNs_AttackHi4Charge_Coll (HSD_GObj *gobj)
 
void ftNs_AttackHi4Charge_Enter (HSD_GObj *gobj)
 
void ftNs_AttackHi4Release_Anim (HSD_GObj *gobj)
 
void ftNs_AttackHi4Release_IASA (HSD_GObj *gobj)
 
void ftNs_AttackHi4Release_Phys (HSD_GObj *gobj)
 
void ftNs_AttackHi4Release_Coll (HSD_GObj *gobj)
 
void ftNs_AttackHi4Release_Enter (HSD_GObj *gobj)
 Ness's Up Smash Post-Charge Motion State handler.
 

Detailed Description

Todo:
Fix formatting

Function Documentation

◆ ftNs_AttackHi4_YoyoItemDespawn()

void ftNs_AttackHi4_YoyoItemDespawn ( HSD_GObj gobj)

Despawn Yo-Yo item.

◆ ftNs_AttackHi4_YoyoUpdateHitPos()

void ftNs_AttackHi4_YoyoUpdateHitPos ( HSD_GObj gobj)

Ness Yo-Yo HitCapsule Position Update.

◆ ftNs_AttackHi4_YoyoCheckTimedRehit()

void ftNs_AttackHi4_YoyoCheckTimedRehit ( HSD_GObj gobj)

Ness D-Smash HitCapsule Refresh Timer.

◆ ftNs_AttackHi4_YoyoCheckEnvColl()

s32 ftNs_AttackHi4_YoyoCheckEnvColl ( HSD_GObj gobj,
Vec3 ECBUnk,
Vec3 ECBUnk2,
f32  float_unk 
)

Check collision of Bone (Yo-Yo attach bone)

Remarks
Also used by Sheik???
Todo:
Define flags.

◆ ftNs_AttackHi4_YoyoSetUnkPos()

void ftNs_AttackHi4_YoyoSetUnkPos ( HSD_GObj gobj,
Vec3 pos 
)
Todo:
Remove dont_inline. This is probably a result of incorrectly splitting out the function.
Todo:
GET_FIGHTER is prevented by dont_inline.

◆ ftNs_AttackHi4_YoyoSetHitPos()

void ftNs_AttackHi4_YoyoSetHitPos ( HSD_GObj gobj)

Set Yo-Yo hitbox position?

Todo:
Can't move below fp.

◆ ftNs_AttackHi4_YoyoSetHitPosUnk()

void ftNs_AttackHi4_YoyoSetHitPosUnk ( HSD_GObj gobj,
f32  arg8 
)
Todo:
Can't move below fp.

◆ ftNs_AttackHi4_YoyoCheckNoObstruct()

bool ftNs_AttackHi4_YoyoCheckNoObstruct ( HSD_GObj gobj)

Check if Yo-Yo is colliding with an obstacle (wall / air)

◆ ftNs_AttackHi4_YoyoSetVarAll()

void ftNs_AttackHi4_YoyoSetVarAll ( HSD_GObj gobj)

Set ftcmd-, fp- and stateVars.

◆ ftNs_AttackHi4_YoyoApplySmash()

void ftNs_AttackHi4_YoyoApplySmash ( HSD_GObj gobj)

Applies Smash Charge attributes to Ness's Up/Down Smash.

Todo:
Stack is too messed up for GET_FIGHTER.

◆ ftNs_AttackHi4_YoyoSetChargeDamage()

void ftNs_AttackHi4_YoyoSetChargeDamage ( HSD_GObj gobj)
Remarks
The extremely specific float here is also likely 1/256.

◆ ftNs_AttackHi4_YoyoThink_IsRemove()

bool ftNs_AttackHi4_YoyoThink_IsRemove ( HSD_GObj gobj)

Ness Yo-Yo Think.

Todo:
Stack is too messed up for GET_FIGHTER.

◆ ftNs_AttackHi4_YoyoSetUnkRate()

void ftNs_AttackHi4_YoyoSetUnkRate ( HSD_GObj gobj)

Calculates Yo-Yo texture rotation speed?

◆ ftNs_AttackHi4_YoyoCreateItem()

void ftNs_AttackHi4_YoyoCreateItem ( HSD_GObj gobj)

Creates Yo-Yo item and sets up callbacks.

◆ ftNs_AttackHi4_YoyoItemSetFlag()

void ftNs_AttackHi4_YoyoItemSetFlag ( HSD_GObj gobj)

Something to do with Yo-Yo flags.

◆ ftNs_AttackHi4_YoyoItemSetUnk()

void ftNs_AttackHi4_YoyoItemSetUnk ( HSD_GObj gobj)

◆ ftNs_AttackHi4_YoyoItemSetUnk2()

void ftNs_AttackHi4_YoyoItemSetUnk2 ( HSD_GObj gobj)

◆ ftNs_AttackHi4_Enter()

void ftNs_AttackHi4_Enter ( HSD_GObj gobj)

Ness's Up Smash Motion State handler.

◆ ftNs_AttackHi4_YoyoStartTimedRehit()

void ftNs_AttackHi4_YoyoStartTimedRehit ( HSD_GObj gobj)

Initiates rehit timer for Yo-Yo hitbox.

◆ ftNs_AttackHi4_Anim()

void ftNs_AttackHi4_Anim ( HSD_GObj gobj)

Ness's Up Smash Animation Callback.

◆ ftNs_AttackHi4_IASA()

void ftNs_AttackHi4_IASA ( HSD_GObj gobj)

◆ ftNs_AttackHi4_Phys()

void ftNs_AttackHi4_Phys ( HSD_GObj gobj)

◆ ftNs_AttackHi4_Coll()

void ftNs_AttackHi4_Coll ( HSD_GObj gobj)

◆ ftNs_AttackHi4Charge_Anim()

void ftNs_AttackHi4Charge_Anim ( HSD_GObj gobj)

◆ ftNs_AttackHi4Charge_IASA()

void ftNs_AttackHi4Charge_IASA ( HSD_GObj gobj)

◆ ftNs_AttackHi4Charge_Phys()

void ftNs_AttackHi4Charge_Phys ( HSD_GObj gobj)

◆ ftNs_AttackHi4Charge_Coll()

void ftNs_AttackHi4Charge_Coll ( HSD_GObj gobj)

◆ ftNs_AttackHi4Charge_Enter()

void ftNs_AttackHi4Charge_Enter ( HSD_GObj gobj)

◆ ftNs_AttackHi4Release_Anim()

void ftNs_AttackHi4Release_Anim ( HSD_GObj gobj)

◆ ftNs_AttackHi4Release_IASA()

void ftNs_AttackHi4Release_IASA ( HSD_GObj gobj)

◆ ftNs_AttackHi4Release_Phys()

void ftNs_AttackHi4Release_Phys ( HSD_GObj gobj)

◆ ftNs_AttackHi4Release_Coll()

void ftNs_AttackHi4Release_Coll ( HSD_GObj gobj)

◆ ftNs_AttackHi4Release_Enter()

void ftNs_AttackHi4Release_Enter ( HSD_GObj gobj)

Ness's Up Smash Post-Charge Motion State handler.