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ftGw_Attack100.h File Reference

Neutral Attack - Greenhouse (Attack100Start/Loop/End) More...

#include <baselib/forward.h>

Go to the source code of this file.

Functions

void ftGw_Attack100Start_Enter (HSD_GObj *gobj)
 0x8014C1E8 https://decomp.me/scratch/AyScb // Mr.
 
void ftGw_Attack100Start_Anim (HSD_GObj *gobj)
 0x8014C224 https://decomp.me/scratch/sBY5w // Mr.
 
void ftGw_Attack100Start_IASA (HSD_GObj *gobj)
 0x8014C260 - Mr. Game & Watch's Rapid Jab Start IASA callback
 
void ftGw_Attack100Start_Phys (HSD_GObj *gobj)
 0x8014C264 - Mr. Game & Watch's Rapid Jab Start Physics callback
 
void ftGw_Attack100Start_Coll (HSD_GObj *gobj)
 0x8014C284 - Mr. Game & Watch's Rapid Jab Start Collision callback
 
void ftGw_Attack100Loop_Enter (HSD_GObj *gobj)
 0x8014C2B8 https://decomp.me/scratch/npI0e // Mr.
 
void ftGw_Attack100Loop_Anim (HSD_GObj *gobj)
 0x8014C308 https://decomp.me/scratch/39K2l // Mr.
 
void ftGw_Attack100Loop_IASA (HSD_GObj *gobj)
 0x8014C330 - Mr. Game & Watch's Rapid Jab Loop IASA callback
 
void ftGw_Attack100Loop_Phys (HSD_GObj *gobj)
 0x8014C350 - Mr. Game & Watch's Rapid Jab Loop Physics callback
 
void ftGw_Attack100Loop_Coll (HSD_GObj *gobj)
 0x8014C370 - Mr. Game & Watch's Rapid Jab Loop Collision callback
 
void ftGw_Attack100End_Enter (HSD_GObj *gobj)
 0x8014C3A4 - Mr. Game & Watch's Rapid Jab End Motion State handler
 
void ftGw_Attack100End_Anim (HSD_GObj *gobj)
 0x8014C3F4 - Mr. Game & Watch's Rapid Jab End Animation callback
 
void ftGw_Attack100End_IASA (HSD_GObj *gobj)
 0x8014C414 - Mr. Game & Watch's Rapid Jab End IASA callback
 
void ftGw_Attack100End_Phys (HSD_GObj *gobj)
 0x8014C418 - Mr. Game & Watch's Rapid Jab End Physics callback
 
void ftGw_Attack100End_Coll (HSD_GObj *gobj)
 0x8014C438 - Mr. Game & Watch's Rapid Jab End Collision callback
 

Detailed Description

Neutral Attack - Greenhouse (Attack100Start/Loop/End)

Function Documentation

◆ ftGw_Attack100Start_Enter()

void ftGw_Attack100Start_Enter ( HSD_GObj gobj)

0x8014C1E8 https://decomp.me/scratch/AyScb // Mr.

Game & Watch's Rapid Jab Start Action State handler

◆ ftGw_Attack100Start_Anim()

void ftGw_Attack100Start_Anim ( HSD_GObj gobj)

0x8014C224 https://decomp.me/scratch/sBY5w // Mr.

Game & Watch's Rapid Jab Start Animation callback

◆ ftGw_Attack100Start_IASA()

void ftGw_Attack100Start_IASA ( HSD_GObj gobj)

0x8014C260 - Mr. Game & Watch's Rapid Jab Start IASA callback

◆ ftGw_Attack100Start_Phys()

void ftGw_Attack100Start_Phys ( HSD_GObj gobj)

0x8014C264 - Mr. Game & Watch's Rapid Jab Start Physics callback

◆ ftGw_Attack100Start_Coll()

void ftGw_Attack100Start_Coll ( HSD_GObj gobj)

0x8014C284 - Mr. Game & Watch's Rapid Jab Start Collision callback

◆ ftGw_Attack100Loop_Enter()

void ftGw_Attack100Loop_Enter ( HSD_GObj gobj)

0x8014C2B8 https://decomp.me/scratch/npI0e // Mr.

Game & Watch's Rapid Jab Loop Acion State handler

◆ ftGw_Attack100Loop_Anim()

void ftGw_Attack100Loop_Anim ( HSD_GObj gobj)

0x8014C308 https://decomp.me/scratch/39K2l // Mr.

Game & Watch's Rapid Jab Loop Animation callback

◆ ftGw_Attack100Loop_IASA()

void ftGw_Attack100Loop_IASA ( HSD_GObj gobj)

0x8014C330 - Mr. Game & Watch's Rapid Jab Loop IASA callback

◆ ftGw_Attack100Loop_Phys()

void ftGw_Attack100Loop_Phys ( HSD_GObj gobj)

0x8014C350 - Mr. Game & Watch's Rapid Jab Loop Physics callback

◆ ftGw_Attack100Loop_Coll()

void ftGw_Attack100Loop_Coll ( HSD_GObj gobj)

0x8014C370 - Mr. Game & Watch's Rapid Jab Loop Collision callback

◆ ftGw_Attack100End_Enter()

void ftGw_Attack100End_Enter ( HSD_GObj gobj)

0x8014C3A4 - Mr. Game & Watch's Rapid Jab End Motion State handler

◆ ftGw_Attack100End_Anim()

void ftGw_Attack100End_Anim ( HSD_GObj gobj)

0x8014C3F4 - Mr. Game & Watch's Rapid Jab End Animation callback

◆ ftGw_Attack100End_IASA()

void ftGw_Attack100End_IASA ( HSD_GObj gobj)

0x8014C414 - Mr. Game & Watch's Rapid Jab End IASA callback

◆ ftGw_Attack100End_Phys()

void ftGw_Attack100End_Phys ( HSD_GObj gobj)

0x8014C418 - Mr. Game & Watch's Rapid Jab End Physics callback

◆ ftGw_Attack100End_Coll()

void ftGw_Attack100End_Coll ( HSD_GObj gobj)

0x8014C438 - Mr. Game & Watch's Rapid Jab End Collision callback