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SSBM Decomp
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#include <melee/ft/forward.h>Go to the source code of this file.
Functions | |
| void | ftCo_800DE3FC (Fighter_GObj *gobj, FtMotionId msid, float anim_speed) |
| void | ftCo_800DE508 (Fighter_GObj *gobj) |
| Assigned to Fighter::accessory1_cb. | |
| void | ftCo_ThrownF_Anim (Fighter_GObj *gobj) |
| void | ftCo_ThrownF_IASA (Fighter_GObj *gobj) |
| void | ftCo_ThrownF_Phys (Fighter_GObj *gobj) |
| void | ftCo_ThrownF_Coll (Fighter_GObj *gobj) |
| void | ftCo_ThrownB_Anim (Fighter_GObj *gobj) |
| void | ftCo_ThrownB_IASA (Fighter_GObj *gobj) |
| void | ftCo_ThrownB_Phys (Fighter_GObj *gobj) |
| void | ftCo_ThrownB_Coll (Fighter_GObj *gobj) |
| void | ftCo_ThrownHi_Anim (Fighter_GObj *gobj) |
| void | ftCo_ThrownHi_IASA (Fighter_GObj *gobj) |
| void | ftCo_ThrownHi_Phys (Fighter_GObj *gobj) |
| void | ftCo_ThrownHi_Coll (Fighter_GObj *gobj) |
| void | ftCo_ThrownHi_Cam (Fighter_GObj *gobj) |
| void | ftCo_ThrownLw_Anim (Fighter_GObj *gobj) |
| void | ftCo_ThrownLw_IASA (Fighter_GObj *gobj) |
| void | ftCo_ThrownLw_Phys (Fighter_GObj *gobj) |
| void | ftCo_ThrownLw_Coll (Fighter_GObj *gobj) |
| void | fn_800DE798 (Fighter_GObj *gobj) |
| void | ftCo_800DE7C0 (Fighter_GObj *gobj, Fighter_GObj *victim, bool is_upward) |
| void | ftCo_800DE854 (Fighter_GObj *gobj) |
| void | ftCo_800DE920 (Fighter_GObj *gobj, float anim_timer) |
| void | ftCo_800DE974 (Fighter_GObj *gobj) |
| void ftCo_800DE3FC | ( | Fighter_GObj * | gobj, |
| FtMotionId | msid, | ||
| float | anim_speed ) |
| void ftCo_800DE508 | ( | Fighter_GObj * | gobj | ) |
Assigned to Fighter::accessory1_cb.
| void ftCo_ThrownF_Anim | ( | Fighter_GObj * | gobj | ) |
| void ftCo_ThrownF_IASA | ( | Fighter_GObj * | gobj | ) |
| void ftCo_ThrownF_Phys | ( | Fighter_GObj * | gobj | ) |
| void ftCo_ThrownF_Coll | ( | Fighter_GObj * | gobj | ) |
| void ftCo_ThrownB_Anim | ( | Fighter_GObj * | gobj | ) |
| void ftCo_ThrownB_IASA | ( | Fighter_GObj * | gobj | ) |
| void ftCo_ThrownB_Phys | ( | Fighter_GObj * | gobj | ) |
| void ftCo_ThrownB_Coll | ( | Fighter_GObj * | gobj | ) |
| void ftCo_ThrownHi_Anim | ( | Fighter_GObj * | gobj | ) |
| void ftCo_ThrownHi_IASA | ( | Fighter_GObj * | gobj | ) |
| void ftCo_ThrownHi_Phys | ( | Fighter_GObj * | gobj | ) |
| void ftCo_ThrownHi_Coll | ( | Fighter_GObj * | gobj | ) |
| void ftCo_ThrownHi_Cam | ( | Fighter_GObj * | gobj | ) |
| void ftCo_ThrownLw_Anim | ( | Fighter_GObj * | gobj | ) |
| void ftCo_ThrownLw_IASA | ( | Fighter_GObj * | gobj | ) |
| void ftCo_ThrownLw_Phys | ( | Fighter_GObj * | gobj | ) |
| void ftCo_ThrownLw_Coll | ( | Fighter_GObj * | gobj | ) |
| void fn_800DE798 | ( | Fighter_GObj * | gobj | ) |
| void ftCo_800DE7C0 | ( | Fighter_GObj * | gobj, |
| Fighter_GObj * | victim, | ||
| bool | is_upward ) |
| void ftCo_800DE854 | ( | Fighter_GObj * | gobj | ) |
| void ftCo_800DE920 | ( | Fighter_GObj * | gobj, |
| float | anim_timer ) |
| void ftCo_800DE974 | ( | Fighter_GObj * | gobj | ) |