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ftCo_Thrown.h File Reference
#include "ft/forward.h"

Go to the source code of this file.

Functions

void ftCo_800DE3FC (Fighter_GObj *gobj, FtMotionId msid, float anim_speed)
 
void ftCo_800DE508 (Fighter_GObj *gobj)
 Assigned to Fighter::accessory1_cb.
 
void ftCo_ThrownF_Anim (Fighter_GObj *gobj)
 
void ftCo_ThrownF_IASA (Fighter_GObj *gobj)
 
void ftCo_ThrownF_Phys (Fighter_GObj *gobj)
 
void ftCo_ThrownF_Coll (Fighter_GObj *gobj)
 
void ftCo_ThrownB_Anim (Fighter_GObj *gobj)
 
void ftCo_ThrownB_IASA (Fighter_GObj *gobj)
 
void ftCo_ThrownB_Phys (Fighter_GObj *gobj)
 
void ftCo_ThrownB_Coll (Fighter_GObj *gobj)
 
void ftCo_ThrownHi_Anim (Fighter_GObj *gobj)
 
void ftCo_ThrownHi_IASA (Fighter_GObj *gobj)
 
void ftCo_ThrownHi_Phys (Fighter_GObj *gobj)
 
void ftCo_ThrownHi_Coll (Fighter_GObj *gobj)
 
void ftCo_ThrownHi_Cam (Fighter_GObj *gobj)
 
void ftCo_ThrownLw_Anim (Fighter_GObj *gobj)
 
void ftCo_ThrownLw_IASA (Fighter_GObj *gobj)
 
void ftCo_ThrownLw_Phys (Fighter_GObj *gobj)
 
void ftCo_ThrownLw_Coll (Fighter_GObj *gobj)
 
void fn_800DE798 (Fighter_GObj *gobj)
 
void ftCo_800DE7C0 (Fighter_GObj *gobj, Fighter_GObj *victim, bool is_upward)
 
void ftCo_800DE854 (Fighter_GObj *gobj)
 
void ftCo_800DE920 (Fighter_GObj *gobj, float anim_timer)
 
void ftCo_800DE974 (Fighter_GObj *gobj)
 

Function Documentation

◆ ftCo_800DE3FC()

void ftCo_800DE3FC ( Fighter_GObj *  gobj,
FtMotionId  msid,
float  anim_speed 
)

◆ ftCo_800DE508()

void ftCo_800DE508 ( Fighter_GObj *  gobj)

Assigned to Fighter::accessory1_cb.

◆ ftCo_ThrownF_Anim()

void ftCo_ThrownF_Anim ( Fighter_GObj *  gobj)

◆ ftCo_ThrownF_IASA()

void ftCo_ThrownF_IASA ( Fighter_GObj *  gobj)

◆ ftCo_ThrownF_Phys()

void ftCo_ThrownF_Phys ( Fighter_GObj *  gobj)

◆ ftCo_ThrownF_Coll()

void ftCo_ThrownF_Coll ( Fighter_GObj *  gobj)

◆ ftCo_ThrownB_Anim()

void ftCo_ThrownB_Anim ( Fighter_GObj *  gobj)

◆ ftCo_ThrownB_IASA()

void ftCo_ThrownB_IASA ( Fighter_GObj *  gobj)

◆ ftCo_ThrownB_Phys()

void ftCo_ThrownB_Phys ( Fighter_GObj *  gobj)

◆ ftCo_ThrownB_Coll()

void ftCo_ThrownB_Coll ( Fighter_GObj *  gobj)

◆ ftCo_ThrownHi_Anim()

void ftCo_ThrownHi_Anim ( Fighter_GObj *  gobj)

◆ ftCo_ThrownHi_IASA()

void ftCo_ThrownHi_IASA ( Fighter_GObj *  gobj)

◆ ftCo_ThrownHi_Phys()

void ftCo_ThrownHi_Phys ( Fighter_GObj *  gobj)

◆ ftCo_ThrownHi_Coll()

void ftCo_ThrownHi_Coll ( Fighter_GObj *  gobj)

◆ ftCo_ThrownHi_Cam()

void ftCo_ThrownHi_Cam ( Fighter_GObj *  gobj)

◆ ftCo_ThrownLw_Anim()

void ftCo_ThrownLw_Anim ( Fighter_GObj *  gobj)

◆ ftCo_ThrownLw_IASA()

void ftCo_ThrownLw_IASA ( Fighter_GObj *  gobj)

◆ ftCo_ThrownLw_Phys()

void ftCo_ThrownLw_Phys ( Fighter_GObj *  gobj)

◆ ftCo_ThrownLw_Coll()

void ftCo_ThrownLw_Coll ( Fighter_GObj *  gobj)

◆ fn_800DE798()

void fn_800DE798 ( Fighter_GObj *  gobj)

◆ ftCo_800DE7C0()

void ftCo_800DE7C0 ( Fighter_GObj *  gobj,
Fighter_GObj *  victim,
bool  is_upward 
)

◆ ftCo_800DE854()

void ftCo_800DE854 ( Fighter_GObj *  gobj)

◆ ftCo_800DE920()

void ftCo_800DE920 ( Fighter_GObj *  gobj,
float  anim_timer 
)

◆ ftCo_800DE974()

void ftCo_800DE974 ( Fighter_GObj *  gobj)