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◆ ftCo_LandingAir_EnterWithLag()
| void ftCo_LandingAir_EnterWithLag |
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Fighter_GObj * | gobj | ) |
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◆ ftCo_LandingAir_EnterWithMsidLag()
| void ftCo_LandingAir_EnterWithMsidLag |
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Fighter_GObj * | gobj, |
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FtMotionId | msid, |
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float | lag ) |
◆ ftCo_LandingAir_Anim()
| void ftCo_LandingAir_Anim |
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Fighter_GObj * | gobj | ) |
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◆ ftCo_LandingAir_IASA()
| void ftCo_LandingAir_IASA |
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Fighter_GObj * | gobj | ) |
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◆ ftCo_LandingAir_Phys()
| void ftCo_LandingAir_Phys |
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Fighter_GObj * | gobj | ) |
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◆ ftCo_LandingAir_Coll()
| void ftCo_LandingAir_Coll |
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Fighter_GObj * | gobj | ) |
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