SSBM Decomp
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ftCo_AttackAir.h File Reference
#include <placeholder.h>
#include <platform.h>
#include "ft/forward.h"
#include "ftCommon/forward.h"

Go to the source code of this file.

Functions

bool ftCo_AttackAir_CheckItemThrowInput (Fighter_GObj *gobj)
 
FtMotionId ftCo_AttackAir_GetMsidFromCStick (Fighter *fp)
 
void ftCo_AttackAir_EnterFromCStick (Fighter_GObj *gobj)
 
void ftCo_AttackAir_EnterFromMsid (Fighter_GObj *gobj, FtMotionId)
 
void ftCo_AttackAir_Anim (Fighter_GObj *gobj)
 
void ftCo_AttackAirN_IASA (Fighter_GObj *gobj)
 
void ftCo_AttackAirF_IASA (Fighter_GObj *gobj)
 
void ftCo_AttackAirB_IASA (Fighter_GObj *gobj)
 
void ftCo_AttackAirHi_IASA (Fighter_GObj *gobj)
 
void ftCo_AttackAirLw_IASA (Fighter_GObj *gobj)
 
void ftCo_AttackAir_Phys (Fighter_GObj *gobj)
 
void ftCo_AttackAir_Coll (Fighter_GObj *gobj)
 

Function Documentation

◆ ftCo_AttackAir_CheckItemThrowInput()

bool ftCo_AttackAir_CheckItemThrowInput ( Fighter_GObj *  gobj)
Todo:
This is exactly checkItemThrowInput but it uses too much stack for ftCo_AttackAirLw_IASA to call it.

◆ ftCo_AttackAir_GetMsidFromCStick()

FtMotionId ftCo_AttackAir_GetMsidFromCStick ( Fighter fp)

◆ ftCo_AttackAir_EnterFromCStick()

void ftCo_AttackAir_EnterFromCStick ( Fighter_GObj *  gobj)

◆ ftCo_AttackAir_EnterFromMsid()

void ftCo_AttackAir_EnterFromMsid ( Fighter_GObj *  gobj,
FtMotionId  msid 
)

◆ ftCo_AttackAir_Anim()

void ftCo_AttackAir_Anim ( Fighter_GObj *  gobj)

◆ ftCo_AttackAirN_IASA()

void ftCo_AttackAirN_IASA ( Fighter_GObj *  gobj)

◆ ftCo_AttackAirF_IASA()

void ftCo_AttackAirF_IASA ( Fighter_GObj *  gobj)

◆ ftCo_AttackAirB_IASA()

void ftCo_AttackAirB_IASA ( Fighter_GObj *  gobj)

◆ ftCo_AttackAirHi_IASA()

void ftCo_AttackAirHi_IASA ( Fighter_GObj *  gobj)

◆ ftCo_AttackAirLw_IASA()

void ftCo_AttackAirLw_IASA ( Fighter_GObj *  gobj)

◆ ftCo_AttackAir_Phys()

void ftCo_AttackAir_Phys ( Fighter_GObj *  gobj)

◆ ftCo_AttackAir_Coll()

void ftCo_AttackAir_Coll ( Fighter_GObj *  gobj)