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◆ ftCo_Attack1_CheckInput()
bool ftCo_Attack1_CheckInput |
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Fighter_GObj * |
gobj | ) |
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◆ ftCo_Attack11_Anim()
void ftCo_Attack11_Anim |
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Fighter_GObj * |
gobj | ) |
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◆ ftCo_Attack11_IASA()
void ftCo_Attack11_IASA |
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Fighter_GObj * |
gobj | ) |
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◆ ftCo_Attack11_Phys()
void ftCo_Attack11_Phys |
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Fighter_GObj * |
gobj | ) |
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◆ ftCo_Attack11_Coll()
void ftCo_Attack11_Coll |
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Fighter_GObj * |
gobj | ) |
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◆ ftCo_Attack12_Anim()
void ftCo_Attack12_Anim |
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Fighter_GObj * |
gobj | ) |
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◆ ftCo_Attack12_IASA()
void ftCo_Attack12_IASA |
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Fighter_GObj * |
gobj | ) |
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◆ ftCo_Attack13_Anim()
void ftCo_Attack13_Anim |
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Fighter_GObj * |
gobj | ) |
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◆ ftCo_Attack13_IASA()
void ftCo_Attack13_IASA |
( |
Fighter_GObj * |
gobj | ) |
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