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src/melee/ft/chara/ftCaptain/ftCa_SpecialS.dox File Reference

Side Special - Raptor Boost / Gerudo Dragon (SpecialS) More...

#include <platform.h>
#include "ft/forward.h"
#include <baselib/gobj.h>

Macros

#define MELEE_FT_CHARA_FTCAPTAIN_FTCAPTAIN_SPECIALS_H
 

Functions

void ftCa_SpecialS_RemoveGFX (HSD_GObj *gobj)
 Remove all GFX and set GFX flags to false.
 
void ftCa_SpecialS_Enter (HSD_GObj *gobj)
 Captain Falcon & Ganondorf's aerial Raptor Boost/Gerudo Dragon Start Action State handler.
 
void ftCa_SpecialAirS_Enter (HSD_GObj *gobj)
 
void ftCa_SpecialS_OnDetect (HSD_GObj *gobj)
 Captain Falcon & Ganondorf's Raptor Boost / Gerudo Dragon Detect function.
 
void ftCa_SpecialSStart_Anim (HSD_GObj *gobj)
 Captain Falcon & Ganondorf's grounded Raptor Boost / Gerudo Dragon Start Animation callback.
 
void ftCa_SpecialS_Anim (HSD_GObj *gobj)
 Captain Falcon & Ganondorf's grounded Raptor Boost / Gerudo Dragon Hit Animation callback.
 
void ftCa_SpecialAirSStart_Anim (HSD_GObj *gobj)
 Captain Falcon & Ganondorf's aerial Raptor Boost / Gerudo Dragon Start Animation callback.
 
void ftCa_SpecialAirS_Anim (HSD_GObj *gobj)
 Captain Falcon & Ganondorf's aerial Raptor Boost / Gerudo Dragon Hit Animation callback.
 
void ftCa_SpecialSStart_IASA (HSD_GObj *gobj)
 Captain Falcon & Ganondorf's grounded Raptor Boost / Gerudo Dragon Start IASA callback.
 
void ftCa_SpecialS_IASA (HSD_GObj *gobj)
 Captain Falcon & Ganondorf's grounded Raptor Boost / Gerudo Dragon Hit IASA callback.
 
void ftCa_SpecialAirSStart_IASA (HSD_GObj *gobj)
 Captain Falcon & Ganondorf's aerial Raptor Boost / Gerudo Dragon Start IASA callback.
 
void ftCa_SpecialAirS_IASA (HSD_GObj *gobj)
 Captain Falcon & Ganondorf's aerial Raptor Boost / Gerudo Dragon Hit IASA callback.
 
void ftCa_SpecialSStart_Phys (HSD_GObj *gobj)
 Captain Falcon & Ganondorf's grounded Raptor Boost / Gerudo Dragon Start Physics callback.
 
void ftCa_SpecialS_Phys (HSD_GObj *gobj)
 Captain Falcon & Ganondorf's grounded Raptor Boost / Gerudo Dragon Hit Physics callback.
 
void ftCa_SpecialAirSStart_Phys (HSD_GObj *gobj)
 Captain Falcon & Ganondorf's grounded Raptor Boost/Gerudo Dragon Start Motion State handler.
 
void ftCa_SpecialAirS_Phys (HSD_GObj *gobj)
 Captain Falcon & Ganondorf's aerial Raptor Boost / Gerudo Dragon Hit Physics callback.
 
void ftCa_SpecialSStart_Coll (HSD_GObj *gobj)
 Captain Falcon & Ganondorf's grounded Raptor Boost / Gerudo Dragon Start Collision callback.
 
void ftCa_SpecialS_Coll (HSD_GObj *gobj)
 Captain Falcon & Ganondorf's grounded Raptor Boost / Gerudo Dragon Hit Collision callback.
 
void ftCa_SpecialAirSStart_Coll (HSD_GObj *gobj)
 Captain Falcon & Ganondorf's aerial Raptor Boost / Gerudo Dragon Start Collision callback.
 
void ftCa_SpecialAirS_Coll (HSD_GObj *gobj)
 Captain Falcon & Ganondorf's aerial Raptor Boost / Gerudo Dragon Hit Collision callback.
 

Detailed Description

Side Special - Raptor Boost / Gerudo Dragon (SpecialS)

Todo:
Fix formatting

Macro Definition Documentation

◆ MELEE_FT_CHARA_FTCAPTAIN_FTCAPTAIN_SPECIALS_H

#define MELEE_FT_CHARA_FTCAPTAIN_FTCAPTAIN_SPECIALS_H

Function Documentation

◆ ftCa_SpecialS_RemoveGFX()

void ftCa_SpecialS_RemoveGFX ( HSD_GObj gobj)

Remove all GFX and set GFX flags to false.

◆ ftCa_SpecialS_Enter()

void ftCa_SpecialS_Enter ( HSD_GObj gobj)

Captain Falcon & Ganondorf's aerial Raptor Boost/Gerudo Dragon Start Action State handler.

◆ ftCa_SpecialAirS_Enter()

void ftCa_SpecialAirS_Enter ( HSD_GObj gobj)

◆ ftCa_SpecialS_OnDetect()

void ftCa_SpecialS_OnDetect ( HSD_GObj gobj)

Captain Falcon & Ganondorf's Raptor Boost / Gerudo Dragon Detect function.

Todo:
It might be possible to merge this with the below branch.

◆ ftCa_SpecialSStart_Anim()

void ftCa_SpecialSStart_Anim ( HSD_GObj gobj)

Captain Falcon & Ganondorf's grounded Raptor Boost / Gerudo Dragon Start Animation callback.

◆ ftCa_SpecialS_Anim()

void ftCa_SpecialS_Anim ( HSD_GObj gobj)

Captain Falcon & Ganondorf's grounded Raptor Boost / Gerudo Dragon Hit Animation callback.

◆ ftCa_SpecialAirSStart_Anim()

void ftCa_SpecialAirSStart_Anim ( HSD_GObj gobj)

Captain Falcon & Ganondorf's aerial Raptor Boost / Gerudo Dragon Start Animation callback.

◆ ftCa_SpecialAirS_Anim()

void ftCa_SpecialAirS_Anim ( HSD_GObj gobj)

Captain Falcon & Ganondorf's aerial Raptor Boost / Gerudo Dragon Hit Animation callback.

◆ ftCa_SpecialSStart_IASA()

void ftCa_SpecialSStart_IASA ( HSD_GObj gobj)

Captain Falcon & Ganondorf's grounded Raptor Boost / Gerudo Dragon Start IASA callback.

◆ ftCa_SpecialS_IASA()

void ftCa_SpecialS_IASA ( HSD_GObj gobj)

Captain Falcon & Ganondorf's grounded Raptor Boost / Gerudo Dragon Hit IASA callback.

◆ ftCa_SpecialAirSStart_IASA()

void ftCa_SpecialAirSStart_IASA ( HSD_GObj gobj)

Captain Falcon & Ganondorf's aerial Raptor Boost / Gerudo Dragon Start IASA callback.

◆ ftCa_SpecialAirS_IASA()

void ftCa_SpecialAirS_IASA ( HSD_GObj gobj)

Captain Falcon & Ganondorf's aerial Raptor Boost / Gerudo Dragon Hit IASA callback.

◆ ftCa_SpecialSStart_Phys()

void ftCa_SpecialSStart_Phys ( HSD_GObj gobj)

Captain Falcon & Ganondorf's grounded Raptor Boost / Gerudo Dragon Start Physics callback.

◆ ftCa_SpecialS_Phys()

void ftCa_SpecialS_Phys ( HSD_GObj gobj)

Captain Falcon & Ganondorf's grounded Raptor Boost / Gerudo Dragon Hit Physics callback.

◆ ftCa_SpecialAirSStart_Phys()

void ftCa_SpecialAirSStart_Phys ( HSD_GObj gobj)

Captain Falcon & Ganondorf's grounded Raptor Boost/Gerudo Dragon Start Motion State handler.

◆ ftCa_SpecialAirS_Phys()

void ftCa_SpecialAirS_Phys ( HSD_GObj gobj)

Captain Falcon & Ganondorf's aerial Raptor Boost / Gerudo Dragon Hit Physics callback.

◆ ftCa_SpecialSStart_Coll()

void ftCa_SpecialSStart_Coll ( HSD_GObj gobj)

Captain Falcon & Ganondorf's grounded Raptor Boost / Gerudo Dragon Start Collision callback.

◆ ftCa_SpecialS_Coll()

void ftCa_SpecialS_Coll ( HSD_GObj gobj)

Captain Falcon & Ganondorf's grounded Raptor Boost / Gerudo Dragon Hit Collision callback.

◆ ftCa_SpecialAirSStart_Coll()

void ftCa_SpecialAirSStart_Coll ( HSD_GObj gobj)

Captain Falcon & Ganondorf's aerial Raptor Boost / Gerudo Dragon Start Collision callback.

◆ ftCa_SpecialAirS_Coll()

void ftCa_SpecialAirS_Coll ( HSD_GObj gobj)

Captain Falcon & Ganondorf's aerial Raptor Boost / Gerudo Dragon Hit Collision callback.