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SSBM Decomp
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Go to the source code of this file.
Functions | |
| void * | efAsync_Dispatch (s32 gfx_id, HSD_GObj *gobj, va_list vlist) |
| void | efAsync_LoadAsync (int index) |
| void | efAsync_OnLoad (HSD_Archive *archive, u8 *data, u32 length, int index) |
| void | efAsync_LoadSync (int index) |
| void | efAsync_QueueProcessDeferred (HSD_GObj *gobj, EF_QueuedEffect *queued_effect) |
| void | efAsync_QueueFlush (HSD_GObj *gobj, void *arg_struct) |
| void | efAsync_QueueClear (void *arg_struct) |
| void | efAsync_Spawn (HSD_GObj *gobj, void *queue_head, u32 spawn_kind, u32 gfx_id, HSD_JObj *jobj,...) |
| void | efAsync_QueueInit (void) |
| void efAsync_LoadAsync | ( | int | index | ) |
| void efAsync_OnLoad | ( | HSD_Archive * | archive, |
| u8 * | data, | ||
| u32 | length, | ||
| int | index ) |
| void efAsync_LoadSync | ( | int | index | ) |
| void efAsync_QueueProcessDeferred | ( | HSD_GObj * | gobj, |
| EF_QueuedEffect * | queued_effect ) |
| void efAsync_QueueFlush | ( | HSD_GObj * | gobj, |
| void * | arg_struct ) |
| void efAsync_QueueClear | ( | void * | arg_struct | ) |
| void efAsync_Spawn | ( | HSD_GObj * | gobj, |
| void * | queue_head, | ||
| u32 | spawn_kind, | ||
| u32 | gfx_id, | ||
| HSD_JObj * | jobj, | ||
| ... ) |
| void efAsync_QueueInit | ( | void | ) |