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| void * | efAsync_Dispatch (s32 gfx_id, HSD_GObj *gobj, va_list vlist) |
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| void | efAsync_LoadAsync (int index) |
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| void | efAsync_OnLoad (HSD_Archive *archive, u8 *data, u32 length, int index) |
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| void | efAsync_LoadSync (int index) |
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| void | efAsync_QueueProcessDeferred (HSD_GObj *gobj, EF_QueuedEffect *queued_effect) |
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| void | efAsync_QueueFlush (HSD_GObj *gobj, void *arg_struct) |
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| void | efAsync_QueueClear (void *arg_struct) |
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| void | efAsync_Spawn (HSD_GObj *gobj, void *queue_head, u32 spawn_kind, u32 gfx_id, HSD_JObj *jobj,...) |
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| void | efAsync_QueueInit (void) |
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◆ efAsync_Dispatch()
◆ efAsync_LoadAsync()
| void efAsync_LoadAsync |
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int |
index | ) |
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◆ efAsync_OnLoad()
| void efAsync_OnLoad |
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HSD_Archive * |
archive, |
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u8 * |
data, |
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u32 |
length, |
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int |
index |
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) |
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◆ efAsync_LoadSync()
| void efAsync_LoadSync |
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int |
index | ) |
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◆ efAsync_QueueProcessDeferred()
◆ efAsync_QueueFlush()
| void efAsync_QueueFlush |
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HSD_GObj * |
gobj, |
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void * |
arg_struct |
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) |
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◆ efAsync_QueueClear()
| void efAsync_QueueClear |
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void * |
arg_struct | ) |
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◆ efAsync_Spawn()
| void efAsync_Spawn |
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HSD_GObj * |
gobj, |
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void * |
queue_head, |
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u32 |
spawn_kind, |
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u32 |
gfx_id, |
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HSD_JObj * |
jobj, |
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... |
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) |
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◆ efAsync_QueueInit()
| void efAsync_QueueInit |
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void |
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