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GXLighting.h
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1#ifndef _DOLPHIN_GX_GXLIGHTING_H_
2#define _DOLPHIN_GX_GXLIGHTING_H_
3
4#include <dolphin/gx/GXEnum.h>
6
7#ifdef __cplusplus
8extern "C" {
9#endif
10
11void GXInitLightAttn(GXLightObj *lt_obj, f32 a0, f32 a1, f32 a2, f32 k0, f32 k1, f32 k2);
12void GXInitLightAttnA(GXLightObj *lt_obj, f32 a0, f32 a1, f32 a2);
13void GXInitLightAttnK(GXLightObj *lt_obj, f32 k0, f32 k1, f32 k2);
14void GXInitLightSpot(GXLightObj *lt_obj, f32 cutoff, GXSpotFn spot_func);
15void GXInitLightDistAttn(GXLightObj *lt_obj, f32 ref_dist, f32 ref_br, GXDistAttnFn dist_func);
16void GXInitLightPos(GXLightObj *lt_obj, f32 x, f32 y, f32 z);
17void GXInitLightDir(GXLightObj *lt_obj, f32 nx, f32 ny, f32 nz);
18void GXInitSpecularDir(GXLightObj *lt_obj, f32 nx, f32 ny, f32 nz);
19void GXInitSpecularDirHA(GXLightObj *lt_obj, f32 nx, f32 ny, f32 nz, f32 hx, f32 hy, f32 hz);
20void GXInitLightColor(GXLightObj *lt_obj, GXColor color);
22void GXLoadLightObjIndx(u32 lt_obj_indx, GXLightID light);
25void GXSetNumChans(u8 nChans);
26void GXSetChanCtrl(GXChannelID chan, GXBool enable, GXColorSrc amb_src,
27 GXColorSrc mat_src, u32 light_mask, GXDiffuseFn diff_fn, GXAttnFn attn_fn);
28
29#ifdef __cplusplus
30}
31#endif
32
33#endif
GXLightID
Definition GXEnum.h:473
GXSpotFn
Definition GXEnum.h:498
GXDiffuseFn
Definition GXEnum.h:453
GXColorSrc
Definition GXEnum.h:460
GXChannelID
Definition GXEnum.h:309
GXDistAttnFn
Definition GXEnum.h:509
GXAttnFn
Definition GXEnum.h:466
u8 GXBool
Definition GXEnum.h:6
void GXInitSpecularDirHA(GXLightObj *lt_obj, f32 nx, f32 ny, f32 nz, f32 hx, f32 hy, f32 hz)
void GXSetNumChans(u8 nChans)
void GXInitLightDir(GXLightObj *lt_obj, f32 nx, f32 ny, f32 nz)
void GXSetChanAmbColor(GXChannelID chan, GXColor amb_color)
void GXInitLightPos(GXLightObj *lt_obj, f32 x, f32 y, f32 z)
void GXInitSpecularDir(GXLightObj *lt_obj, f32 nx, f32 ny, f32 nz)
void GXInitLightColor(GXLightObj *lt_obj, GXColor color)
void GXInitLightDistAttn(GXLightObj *lt_obj, f32 ref_dist, f32 ref_br, GXDistAttnFn dist_func)
void GXInitLightAttnK(GXLightObj *lt_obj, f32 k0, f32 k1, f32 k2)
void GXSetChanCtrl(GXChannelID chan, GXBool enable, GXColorSrc amb_src, GXColorSrc mat_src, u32 light_mask, GXDiffuseFn diff_fn, GXAttnFn attn_fn)
void GXLoadLightObjIndx(u32 lt_obj_indx, GXLightID light)
void GXSetChanMatColor(GXChannelID chan, GXColor mat_color)
void GXInitLightSpot(GXLightObj *lt_obj, f32 cutoff, GXSpotFn spot_func)
void GXInitLightAttn(GXLightObj *lt_obj, f32 a0, f32 a1, f32 a2, f32 k0, f32 k1, f32 k2)
void GXInitLightAttnA(GXLightObj *lt_obj, f32 a0, f32 a1, f32 a2)
void GXLoadLightObjImm(GXLightObj *lt_obj, GXLightID light)
unsigned long u32
Definition types.h:9
float f32
Definition types.h:13
unsigned char u8
Definition hsd_3B2B.h:2
Definition GXStruct.h:29
Definition GXStruct.h:44