SSBM Decomp
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GXBump.c File Reference

Functions

void GXSetTevIndirect (s32 arg0, s32 arg1, u8 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 arg7)
 
void GXSetIndTexMtx (s32 arg0, UNK_T arg1, s32 arg2)
 
void GXSetIndTexCoordScale (s32 arg0, s32 arg1, s32 arg2)
 
void GXSetIndTexOrder (s32 arg0, s32 arg1, s32 arg2)
 
void GXSetNumIndStages (s32 arg0)
 
void GXSetTevDirect (void)
 
void __GXUpdateBPMask (void)
 
void __GXFlushTextureState (void)
 

Variables

static Vec2 const GXBump_804DE290 = { 1024.0F, 0.0F }
 

Function Documentation

◆ GXSetTevIndirect()

void GXSetTevIndirect ( s32  arg0,
s32  arg1,
u8  arg2,
s32  arg3,
s32  arg4,
s32  arg5,
s32  arg6,
s32  arg7 
)

◆ GXSetIndTexMtx()

void GXSetIndTexMtx ( s32  arg0,
UNK_T  arg1,
s32  arg2 
)

◆ GXSetIndTexCoordScale()

void GXSetIndTexCoordScale ( s32  arg0,
s32  arg1,
s32  arg2 
)

◆ GXSetIndTexOrder()

void GXSetIndTexOrder ( s32  arg0,
s32  arg1,
s32  arg2 
)

◆ GXSetNumIndStages()

void GXSetNumIndStages ( s32  arg0)

◆ GXSetTevDirect()

void GXSetTevDirect ( void  )

◆ __GXUpdateBPMask()

void __GXUpdateBPMask ( void  )

◆ __GXFlushTextureState()

void __GXFlushTextureState ( void  )

Variable Documentation

◆ GXBump_804DE290

Vec2 const GXBump_804DE290 = { 1024.0F, 0.0F }
static