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types.h
Go to the documentation of this file.
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#ifndef MELEE_TY_TYPES_H
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#define MELEE_TY_TYPES_H
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#include "
platform.h
"
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#include <
placeholder.h
>
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#include "
ty/forward.h
"
// IWYU pragma: export
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#include <dolphin/mtx.h>
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struct
Toy
{
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/* +0 */
char
pad_0
[0x4];
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/* +4 */
int
x4
;
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/* +8 */
int
x8
;
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/* +C */
char
pad_C
[0x40 - 0xC];
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/* +40 */
Vec3
translate
;
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/* +4C */
Vec3
offset
;
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/* +58 */
char
pad_58
[0x194 - 0x58];
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/* +194 */
s32
x194
;
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/* +198 */
char
pad_198
[0x19A - 0x198];
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/* +19A */
u16
x19A
;
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};
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#endif
forward.h
placeholder.h
platform.h
Toy
Definition
types.h:12
Toy::translate
Vec3 translate
Definition
types.h:17
Toy::x4
int x4
Definition
types.h:14
Toy::pad_58
char pad_58[0x194 - 0x58]
Definition
types.h:19
Toy::pad_0
char pad_0[0x4]
Definition
types.h:13
Toy::x8
int x8
Definition
types.h:15
Toy::x194
s32 x194
Definition
types.h:20
Toy::x19A
u16 x19A
Definition
types.h:22
Toy::pad_198
char pad_198[0x19A - 0x198]
Definition
types.h:21
Toy::pad_C
char pad_C[0x40 - 0xC]
Definition
types.h:16
Toy::offset
Vec3 offset
Definition
types.h:18
src
melee
ty
types.h
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