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types.h
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1#ifndef MELEE_TY_TYPES_H
2#define MELEE_TY_TYPES_H
3
4#include "platform.h"
5
6#include <placeholder.h>
7
8#include "ty/forward.h" // IWYU pragma: export
9
10#include <dolphin/mtx.h>
11
12struct Toy {
13 /* +0 */ char pad_0[0x4];
14 /* +4 */ int x4;
15 /* +8 */ int x8;
16 /* +C */ char pad_C[0x40 - 0xC];
17 /* +40 */ Vec3 translate;
18 /* +4C */ Vec3 offset;
19 /* +58 */ char pad_58[0x194 - 0x58];
20 /* +194 */ s32 x194;
21 /* +198 */ char pad_198[0x19A - 0x198];
22 /* +19A */ u16 x19A;
23};
24
25#endif
Definition types.h:12
Vec3 translate
Definition types.h:17
int x4
Definition types.h:14
char pad_58[0x194 - 0x58]
Definition types.h:19
char pad_0[0x4]
Definition types.h:13
int x8
Definition types.h:15
s32 x194
Definition types.h:20
u16 x19A
Definition types.h:22
char pad_198[0x19A - 0x198]
Definition types.h:21
char pad_C[0x40 - 0xC]
Definition types.h:16
Vec3 offset
Definition types.h:18