SSBM Decomp
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forward.h
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1#ifndef MELEE_FT_CHARA_FTLINK_FORWARD_H
2#define MELEE_FT_CHARA_FTLINK_FORWARD_H
3
4#include <melee/ft/forward.h>
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7typedef struct ftLk_DatAttrs ftLk_DatAttrs;
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122#endif
static MotionFlags const Ft_MF_KeepGfx
Definition forward.h:172
static MotionFlags const Ft_MF_SkipItemVis
Used by Ness during Up/Down Smash.
Definition forward.h:217
static MotionFlags const Ft_MF_FreezeState
Sets anim rate to 0 and some other stuff.
Definition forward.h:225
static MotionFlags const Ft_MF_SkipParasol
Ignore Parasol state change.
Definition forward.h:196
static MotionFlags const Ft_MF_SkipModelPartVis
Definition forward.h:227
static MotionFlags const Ft_MF_UnkUpdatePhys
Definition forward.h:222
static MotionFlags const Ft_MF_Unk19
Skips updating bit 5 of Fighter::x2222_flag?
Definition forward.h:220
static MotionFlags const Ft_MF_KeepColAnimHitStatus
Preserve full body collision state.
Definition forward.h:175
static MotionFlags const Ft_MF_SkipModel
Ignore model state change ?
Definition forward.h:181
static MotionFlags const Ft_MF_SkipThrowException
Resets thrower GObj pointer to NULL if false?
Definition forward.h:191
static MotionFlags const Ft_MF_KeepSfx
Definition forward.h:193
static MotionFlags const Ft_MF_KeepFastFall
Definition forward.h:170
u32 MotionFlags
Definition forward.h:50
static MotionFlags const Ft_MF_SkipMetalB
Definition forward.h:229
static MotionFlags const Ft_MF_SkipHit
Keep hitboxes.
Definition forward.h:178
@ ftCo_SM_Count
Definition forward.h:930
@ ftCo_MS_Count
Definition forward.h:630
Definition types.h:15
Definition types.h:60
Definition types.h:71