1#ifndef MELEE_FT_CHARA_FTCAPTAIN_TYPES_H
2#define MELEE_FT_CHARA_FTCAPTAIN_TYPES_H
#define FIGHTERVARS_SIZE
Definition forward.h:10
float specialhi_freefall_air_spd_mul
Definition types.h:36
float specials_unk5
Definition types.h:31
u32 speciallw_unk1
Definition types.h:45
float specialhi_input_var
Definition types.h:40
float specialn_vel_mul
Additional momentum from angled Falcon/Warlock Punch.
Definition types.h:22
float specialhi_horz_vel
Definition types.h:35
float specials_unk4
Definition types.h:30
float speciallw_ground_traction
Definition types.h:51
float specials_unk1
Definition types.h:27
float speciallw_landing_lag_mul
Definition types.h:50
float specials_terminal_vel
Definition types.h:25
float specials_unk0
Definition types.h:26
s32 specialhi_air_var
Definition types.h:43
float specialn_vel_x
Momentum gained from aerial Falcon/Warlock Punch.
Definition types.h:21
float specialhi_unk2
Definition types.h:41
float x68
Completely unknown.
Definition types.h:44
float specialhi_air_friction_mul
Definition types.h:34
float specials_unk3
Definition types.h:29
float specialn_stick_range_y_pos
Minimum control stick range required for upward angle (Positive Y).
Definition types.h:19
float speciallw_air_landing_traction
Definition types.h:52
s32 speciallw_unk2
Definition types.h:48
float specials_unk2
Definition types.h:28
float specialn_stick_range_y_neg
Minimum control stick range required for downward angle (Negative Y).
Definition types.h:18
float speciallw_flame_particle_angle
Definition types.h:46
float specialhi_landing_lag
Definition types.h:37
float specialn_angle_diff
Maximum angle change from control stick input.
Definition types.h:20
float specialhi_unk1
Definition types.h:39
float specialhi_unk0
Definition types.h:38
float speciallw_ground_lag_mul
Definition types.h:49
float specials_gr_vel_x
Definition types.h:23
float specialhi_catch_grav
Definition types.h:42
float specials_miss_landing_lag
Definition types.h:32
float speciallw_on_hit_spd_modifier
Definition types.h:47
float specials_hit_landing_lag
Definition types.h:33
float specials_grav
Definition types.h:24
u8 _[FIGHTERVARS_SIZE - 8]
Definition types.h:14
u32 during_specials_start
true during the Raptor Boost startup state.
Definition types.h:12
u32 during_specials
true during the Raptor Boost lunge state.
Definition types.h:13
u8 x2_b4
Definition types.h:65
u8 x2_b0
Definition types.h:61
Vec2 vel
Definition types.h:70
u8 x2_b6
Definition types.h:67
u8 x2_b2
Definition types.h:63
u8 x2_b1
Definition types.h:62
u8 x2_b7
Definition types.h:68
u16 x0
Definition types.h:60
u8 x3
Definition types.h:69
u8 x2_b5
Definition types.h:66
u8 x2_b3
Definition types.h:64
u16 x2
Definition types.h:74
float friction
Definition types.h:75
u16 x0
Definition types.h:73
float grav
Definition types.h:57
struct ftCaptain_MotionVars::ftCaptainSpecialSVars specials
struct ftCaptain_MotionVars::ftCaptainSpecialHiVars specialhi
struct ftCaptain_MotionVars::ftCaptainSpecialLwVars speciallw