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itnesspkthundertrail.h
Go to the documentation of this file.
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#ifndef GALE01_2AC43C
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#define GALE01_2AC43C
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#include <
melee/ft/forward.h
>
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#include <
melee/it/forward.h
>
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#include <
melee/it/kinds/types.h
>
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/* 2AC43C */
Item_GObj
*
it_802AC43C
(Fighter_GObj*
gobj
,
Item_GObj
* ball,
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Vec3
* pos,
s32
trail_idx,
s32
arg4,
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f32
facing_dir);
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/* 2AC58C */
void
it_802AC58C
(
Item_GObj
*
gobj
);
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/* 2AC5D8 */
void
it_802AC5D8
(
Item_GObj
*
gobj
);
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/* 2AC604 */
void
it_802AC604
(
Item_GObj
*
gobj
);
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/* 2AC62C */
bool
itNesspkthundertrail_UnkMotion0_Anim
(
Item_GObj
*
gobj
);
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/* 2AC6B0 */
void
itNesspkthundertrail_UnkMotion0_Phys
(
Item_GObj
*
gobj
);
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/* 2AC8A0 */
bool
itNesspkthundertrail_UnkMotion0_Coll
(
Item_GObj
*
gobj
);
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/* 3F6C08 */
extern
ItemStateTable
it_803F6C08
[];
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#endif
Vec3
struct Vec Vec3
f32
float f32
Definition
types.h:13
s32
signed long s32
Definition
types.h:8
gobj
HSD_GObj * gobj
Definition
gm_19EF.c:73
it_803F6C08
ItemStateTable it_803F6C08[]
Definition
itnesspkthundertrail.c:18
itNesspkthundertrail_UnkMotion0_Anim
bool itNesspkthundertrail_UnkMotion0_Anim(Item_GObj *gobj)
Definition
itnesspkthundertrail.c:104
itNesspkthundertrail_UnkMotion0_Phys
void itNesspkthundertrail_UnkMotion0_Phys(Item_GObj *gobj)
Definition
itnesspkthundertrail.c:123
it_802AC5D8
void it_802AC5D8(Item_GObj *gobj)
Definition
itnesspkthundertrail.c:88
it_802AC58C
void it_802AC58C(Item_GObj *gobj)
Definition
itnesspkthundertrail.c:77
itNesspkthundertrail_UnkMotion0_Coll
bool itNesspkthundertrail_UnkMotion0_Coll(Item_GObj *gobj)
Definition
itnesspkthundertrail.c:153
it_802AC604
void it_802AC604(Item_GObj *gobj)
Definition
itnesspkthundertrail.c:99
it_802AC43C
Item_GObj * it_802AC43C(Fighter_GObj *gobj, Item_GObj *ball, Vec3 *pos, s32 trail_idx, s32 arg4, f32 facing_dir)
Definition
itnesspkthundertrail.c:29
forward.h
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
types.h
ItemStateTable
Definition
types.h:12
src
melee
it
kinds
itnesspkthundertrail.h
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