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itentei.h
Go to the documentation of this file.
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#ifndef GALE01_2CF3E0
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#define GALE01_2CF3E0
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#include <
Runtime/platform.h
>
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#include <
melee/it/forward.h
>
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#include <
melee/it/kinds/types.h
>
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void
it_802CF3E0
(
Item_GObj
*);
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void
it_802CF44C
(
Item_GObj
*);
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void
it_802CF450
(
Item_GObj
*,
Item_GObj
*);
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void
it_802CF470
(
Item_GObj
*);
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void
it_802CF4D4
(
Item_GObj
*);
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bool
itEntei_UnkMotion0_Anim
(
Item_GObj
*);
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void
itEntei_UnkMotion0_Phys
(
Item_GObj
*);
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bool
itEntei_UnkMotion0_Coll
(
Item_GObj
*);
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void
it_802CF6C8
(
Item_GObj
*);
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void
it_802CF744
(
Item_GObj
*);
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bool
itEntei_UnkMotion1_Anim
(
Item_GObj
*);
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void
itEntei_UnkMotion1_Phys
(
Item_GObj
*);
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bool
itEntei_UnkMotion1_Coll
(
Item_GObj
*);
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extern
ItemStateTable
it_803F7DC8
[];
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#endif
it_803F7DC8
ItemStateTable it_803F7DC8[]
Definition
itentei.c:15
it_802CF44C
void it_802CF44C(Item_GObj *)
Definition
itentei.c:37
itEntei_UnkMotion0_Coll
bool itEntei_UnkMotion0_Coll(Item_GObj *)
Definition
itentei.c:116
itEntei_UnkMotion1_Anim
bool itEntei_UnkMotion1_Anim(Item_GObj *)
Definition
itentei.c:148
itEntei_UnkMotion0_Phys
void itEntei_UnkMotion0_Phys(Item_GObj *)
Definition
itentei.c:107
itEntei_UnkMotion0_Anim
bool itEntei_UnkMotion0_Anim(Item_GObj *)
Definition
itentei.c:70
it_802CF450
void it_802CF450(Item_GObj *, Item_GObj *)
Definition
itentei.c:42
it_802CF6C8
void it_802CF6C8(Item_GObj *)
Definition
itentei.c:127
itEntei_UnkMotion1_Phys
void itEntei_UnkMotion1_Phys(Item_GObj *)
Definition
itentei.c:155
it_802CF744
void it_802CF744(Item_GObj *)
Definition
itentei.c:143
it_802CF470
void it_802CF470(Item_GObj *)
Definition
itentei.c:47
it_802CF3E0
void it_802CF3E0(Item_GObj *)
Definition
itentei.c:22
itEntei_UnkMotion1_Coll
bool itEntei_UnkMotion1_Coll(Item_GObj *)
Definition
itentei.c:160
it_802CF4D4
void it_802CF4D4(Item_GObj *)
Definition
itentei.c:58
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
platform.h
types.h
ItemStateTable
Definition
types.h:12
src
melee
it
kinds
itentei.h
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