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itclinkmilk.h
Go to the documentation of this file.
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#ifndef GALE01_2C8B28
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#define GALE01_2C8B28
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#include <
melee/it/forward.h
>
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#include <
dolphin/mtx.h
>
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#include <
melee/it/kinds/types.h
>
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/* 2C8B28 */
HSD_GObj
*
it_802C8B28
(
Item_GObj
*,
Vec3
*,
u32
,
float
);
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/* 2C8C34 */
void
it_802C8C34
(
Item_GObj
*);
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/* 2C8C74 */
void
it_2725_Logic80_PickedUp
(
Item_GObj
*);
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/* 2C8CDC */
bool
itClinkmilk_UnkMotion1_Anim
(
Item_GObj
* gobj);
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/* 2C8F20 */
void
itClinkmilk_UnkMotion1_Phys
(
Item_GObj
* gobj);
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/* 2C8F24 */
bool
itClinkmilk_UnkMotion1_Coll
(
Item_GObj
* gobj);
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/* 2C8F2C */
void
itCLinkMilk_Logic80_EvtUnk
(
Item_GObj
*,
Item_GObj
*);
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/* 3F7A28 */
extern
ItemStateTable
it_803F7A28
[];
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#endif
it_803F7A28
ItemStateTable it_803F7A28[]
Definition
itclinkmilk.c:10
it_802C8C34
void it_802C8C34(Item_GObj *)
Definition
itclinkmilk.c:40
itCLinkMilk_Logic80_EvtUnk
void itCLinkMilk_Logic80_EvtUnk(Item_GObj *, Item_GObj *)
Definition
itclinkmilk.c:137
it_2725_Logic80_PickedUp
void it_2725_Logic80_PickedUp(Item_GObj *)
Definition
itclinkmilk.c:52
itClinkmilk_UnkMotion1_Anim
bool itClinkmilk_UnkMotion1_Anim(Item_GObj *gobj)
Definition
itclinkmilk.c:93
it_802C8B28
HSD_GObj * it_802C8B28(Item_GObj *, Vec3 *, u32, float)
Definition
itclinkmilk.c:17
itClinkmilk_UnkMotion1_Phys
void itClinkmilk_UnkMotion1_Phys(Item_GObj *gobj)
Definition
itclinkmilk.c:130
itClinkmilk_UnkMotion1_Coll
bool itClinkmilk_UnkMotion1_Coll(Item_GObj *gobj)
Definition
itclinkmilk.c:132
mtx.h
Vec3
struct Vec Vec3
u32
unsigned int u32
Definition
types.h:13
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:64
types.h
HSD_GObj
Definition
gobj.h:16
ItemStateTable
Definition
types.h:10
src
melee
it
kinds
itclinkmilk.h
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