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it_2F28.h
Go to the documentation of this file.
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#ifndef GALE01_2F28C8
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#define GALE01_2F28C8
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#include <
melee/it/forward.h
>
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#include <
melee/it/kinds/types.h
>
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/* 2F28C8 */
void
it_802F28C8
(
Item_GObj
*,
int
,
float
);
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/* 2F295C */
float
it_802F295C
(
HSD_GObj
* owner_gobj,
itUnk2_DatAttrs
* attr);
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/* 2F2BDC */
void
it_802F2BDC
(
Item_GObj
*,
HSD_GObj
*);
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/* 3F9470 */
extern
ItemStateTable
it_803F9470
[];
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#endif
it_803F9470
ItemStateTable it_803F9470[]
Definition
it_2F28.c:26
it_802F2BDC
void it_802F2BDC(Item_GObj *, HSD_GObj *)
Definition
it_2F28.c:127
it_802F295C
float it_802F295C(HSD_GObj *owner_gobj, itUnk2_DatAttrs *attr)
Definition
it_2F28.c:47
it_802F28C8
void it_802F28C8(Item_GObj *, int, float)
Definition
it_2F28.c:31
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
types.h
HSD_GObj
Definition
gobj.h:13
ItemStateTable
Definition
types.h:12
itUnk2_DatAttrs
Definition
itCommonItems.h:1373
src
melee
it
kinds
it_2F28.h
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