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grstory.h
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1#ifndef MELEE_GR_STORY_H
2#define MELEE_GR_STORY_H
3
4#include <melee/gr/forward.h>
6
7#include <dolphin/mtx.h>
8
9/* 1E3030 */ void grStory_801E3030(void);
10/* 1E30A8 */ void grStory_UnkStage0_OnLoad(void);
11/* 1E30AC */ void grStory_UnkStage0_OnStart(void);
12/* 1E30D0 */ bool grStory_801E30D0(void);
13/* 1E30D8 */ Ground_GObj* grStory_801E30D8(int);
14/* 1E31C0 */ void grStory_801E31C0(Ground_GObj*);
15/* 1E3224 */ bool grStory_801E3224(Ground_GObj*);
16/* 1E322C */ void grStory_801E322C(Ground_GObj*);
17/* 1E3230 */ void grStory_801E3230(Ground_GObj*);
18/* 1E3234 */ void grStory_801E3234(Ground_GObj*);
19/* 1E332C */ bool grStory_801E332C(Ground_GObj*);
20/* 1E3334 */ void grStory_801E3334(Ground_GObj*);
21/* 1E336C */ void grStory_801E336C(Ground_GObj*);
22/* 1E3370 */ void grStory_801E3370(Ground_GObj*);
23/* 1E33D8 */ bool grStory_801E33D8(Ground_GObj*);
24/* 1E33E0 */ void grStory_801E33E0(Ground_GObj*);
25/* 1E3414 */ void grStory_801E3414(Ground_GObj*);
26/* 1E3418 */ void grStory_801E3418(Ground_GObj*);
27/* 1E366C */ void grStory_801E366C(Ground_GObj*);
28/* 1E36D8 */ bool grStory_801E36D8(Vec3*, int, HSD_JObj*);
29/* 3E274C */ extern StageData grSt_StageData;
30
32 float timer_min;
35 float vpos[6];
36};
37
38#endif
StageData grSt_StageData
Definition grstory.c:49
Ground_GObj * grStory_801E30D8(int)
Definition grstory.c:92
void grStory_801E336C(Ground_GObj *)
Definition grstory.c:180
bool grStory_801E332C(Ground_GObj *)
Definition grstory.c:168
void grStory_UnkStage0_OnStart(void)
Definition grstory.c:82
bool grStory_801E33D8(Ground_GObj *)
Definition grstory.c:197
void grStory_801E3370(Ground_GObj *)
Randall initialization function.
Definition grstory.c:185
void grStory_801E3234(Ground_GObj *)
Shy guys initialization function.
Definition grstory.c:156
void grStory_801E3334(Ground_GObj *)
Definition grstory.c:173
void grStory_801E3030(void)
Definition grstory.c:67
void grStory_801E3414(Ground_GObj *)
Definition grstory.c:210
void grStory_801E31C0(Ground_GObj *)
Definition grstory.c:108
void grStory_801E322C(Ground_GObj *)
Definition grstory.c:123
void grStory_801E3418(Ground_GObj *)
Shy guy spawn timer frame callback.
Definition grstory.c:222
void grStory_UnkStage0_OnLoad(void)
Definition grstory.c:80
bool grStory_801E30D0(void)
Definition grstory.c:87
void grStory_801E33E0(Ground_GObj *)
Definition grstory.c:202
void grStory_801E3230(Ground_GObj *)
Definition grstory.c:125
bool grStory_801E3224(Ground_GObj *)
Definition grstory.c:118
bool grStory_801E36D8(Vec3 *, int, HSD_JObj *)
Definition grstory.c:303
void grStory_801E366C(Ground_GObj *)
Randall puff timer frame callback.
Definition grstory.c:281
struct Vec Vec3
HSD_GObj Ground_GObj
Definition forward.h:53
Definition jobj.h:106
Definition types.h:184
Definition grstory.h:31
float timer_rand
Definition grstory.h:33
float timer_min
Definition grstory.h:32
float vpos[6]
Definition grstory.h:35
float spawnmany_rarity
Definition grstory.h:34