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gm_181A.h
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#ifndef MELEE_GM_181A_H
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#define MELEE_GM_181A_H
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#include <
Runtime/platform.h
>
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typedef
struct
RegClearSpawnEntry
{
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/* 0x00 */
s32
x0
;
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/* 0x04 */
u8
x4
;
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/* 0x05 */
u8
x5
;
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/* 0x06 */
u8
x6
;
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/* 0x07 */
u8
x7
;
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/* 0x08 */
f32
x8
;
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/* 0x0C */
f32
xC
;
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}
RegClearSpawnEntry
;
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#endif
s32
signed int s32
Definition
types.h:12
f32
float f32
Definition
types.h:18
u8
unsigned char u8
Definition
types.h:5
platform.h
RegClearSpawnEntry
Definition
gm_181A.h:6
RegClearSpawnEntry::x0
s32 x0
Definition
gm_181A.h:7
RegClearSpawnEntry::x5
u8 x5
Definition
gm_181A.h:9
RegClearSpawnEntry::xC
f32 xC
Definition
gm_181A.h:13
RegClearSpawnEntry::x6
u8 x6
Definition
gm_181A.h:10
RegClearSpawnEntry::x4
u8 x4
Definition
gm_181A.h:8
RegClearSpawnEntry::x8
f32 x8
Definition
gm_181A.h:12
RegClearSpawnEntry::x7
u8 x7
Definition
gm_181A.h:11
src
melee
gm
gm_181A.h
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