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ftCo_ItemParasolFallSpecial.h
Go to the documentation of this file.
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#ifndef MELEE_FTCO_ITEMPARASOLFALLSPECIAL_H
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#define MELEE_FTCO_ITEMPARASOLFALLSPECIAL_H
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#include <
melee/ft/forward.h
>
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/* 0CF3C8 */
void
ftCo_800CF3C8
(Fighter_GObj* gobj);
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/* 0CF424 */
void
ftCo_ItemParasolFallSpecial_Anim
(Fighter_GObj* gobj);
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/* 0CF428 */
void
ftCo_ItemParasolFallSpecial_IASA
(Fighter_GObj* gobj);
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/* 0CF494 */
void
ftCo_ItemParasolFallSpecial_Phys
(Fighter_GObj* gobj);
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/* 0CF4B4 */
void
ftCo_ItemParasolFallSpecial_Coll
(Fighter_GObj* gobj);
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#endif
ftCo_ItemParasolFallSpecial_Phys
void ftCo_ItemParasolFallSpecial_Phys(Fighter_GObj *gobj)
Definition
ftCo_ItemParasolFallSpecial.c:44
ftCo_800CF3C8
void ftCo_800CF3C8(Fighter_GObj *gobj)
Definition
ftCo_ItemParasolFallSpecial.c:17
ftCo_ItemParasolFallSpecial_IASA
void ftCo_ItemParasolFallSpecial_IASA(Fighter_GObj *gobj)
Definition
ftCo_ItemParasolFallSpecial.c:32
ftCo_ItemParasolFallSpecial_Anim
void ftCo_ItemParasolFallSpecial_Anim(Fighter_GObj *gobj)
Definition
ftCo_ItemParasolFallSpecial.c:30
ftCo_ItemParasolFallSpecial_Coll
void ftCo_ItemParasolFallSpecial_Coll(Fighter_GObj *gobj)
Definition
ftCo_ItemParasolFallSpecial.c:49
forward.h
src
melee
ft
kinds
ftCommon
ftCo_ItemParasolFallSpecial.h
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